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from cefpython3 import cefpython | |
import os | |
import sys | |
from panda3d.core import loadPrcFileData | |
loadPrcFileData("", "Panda3D example") | |
loadPrcFileData("", "fullscreen 0") | |
loadPrcFileData("", "win-size 1024 768") |
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Based on feedback from ChemicalR I'm cross posting all the things I've bookmarked in reguards to planet rendering here in the code forums. | |
[url=http://www.gamasutra.com/view/feature/3098/a_realtime_procedural_universe_.php]Sean O'Neil[/url]'s 4 2001 part series is considered a foundation for realistic large scale (planets on up) rendering. Most of these methods are now obsolete and replaced with faster methods and gpu shaders. His [url=http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html]atmospheric scattering[/url]method is still used often due to its relative simplicity, but it only produces earth atmospheres. | |
[url=http://acko.net/blog/making-worlds-1-of-spheres-and-cubes/]Steven Wittens[/url] 2009 multipart series is frequently linked to as I've searched for best practices in creating planets using modern methods. It is based on a cube with mesh texture and normalizes the vertex points into a sphere. The advantage to this method is that conventional terrain LOD methods, often used in first |
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In irc there was talk about FTL and the assorted gameplay issues with each method. Then I started thinking about other design and story issues trillek is having. Then I started thinking about my space game I haven't touched in a while. | |
A few years ago I saw a video similar to this one http://vimeo.com/40234826 and I was really struck by saturn's moons. Saturn has over 70 moons. That is a lot of surface area to explore and with assorted orbits around each moon, and saturn itself, that is a lot of gamespace. I also saw this picture http://misc.oranse.net/misc/wallpaper/earth.jpg taken from low Earth orbit and how amazing our planet looked from low orbit. I started designing a game with the setting of just our solar system that takes place during humanity's expansion into our solar system. | |
What if we used that setting, or a similar one, instead? What if trillek takes place in one solar system? | |
Using our solar system as a model: There are 4 terrestial planets. 4 gas giants. At least 4 dwarf planets and a numbe |
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'''Panda3D urwid interface | |
Version 1 | |
Authors: croxis | |
This is an example of a command line curses style gui for Panda3D. | |
It uses urwid for graphical widgets and bpython for the python console. | |
This sample creates 3 windows. The first is for controlling the application | |
though text commands (ie, like a minecraft server). In this example text | |
is just reposted to the output. |
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#version 130 | |
uniform sampler2D colorTexture; | |
uniform sampler2D nightTesture; | |
uniform sampler2D glossTexture; | |
in vec2 texCoords; | |
//varying vec3 N; | |
//varying vec3 v; |
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def myNormalize(myVec): | |
myVec.normalize() | |
return myVec | |
def create_mesh(parentnp, debug=False): | |
'''This creates a simple 17x17 grid mesh for the sides of our cube. | |
The ultimate goal is to use a LOD system, probably based on quadtrees. | |
If debug is true then we get a color gradiant on our vertexes.''' | |
x = -1.0 | |
y = -1.0 |
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from math import sin, cos, radians, degrees, sqrt, atan2 | |
#Imported from a json/yaml/whatever config file | |
#This is Earth's orbit. Time is number of Julian2000 days | |
planet_config = { | |
"a": 1.00000018, | |
"e": eval("lambda d: 0.01673163 - 3.661e-07 * d"), | |
"w": eval("lambda d: 108.04266274 + 0.0031795260 * d"), | |
"i": eval("lambda d: -0.00054346 + -0.0001337178 * d"), |
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uniform sampler2D p3d_Texture0; | |
varying vec2 texture_coordinate; | |
varying vec4 texCoords; | |
// | |
varying vec4 position; | |
// position of the vertex (and fragment) in view space | |
varying vec3 varyingNormalDirection; | |
// surface normal vector in view space | |
// |
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uniform sampler2D p3d_Texture0; | |
varying vec2 texture_coordinate; | |
varying vec4 texCoords; | |
out varying vec4 FragColor; | |
void main(void) | |
{ | |
FragColor = gl_Color; | |
} |
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[9761.156] EconomicGeneralInfo: Total Units - 2 | |
[9761.156] EconomicGeneralInfo: Maint Free Units - 0 | |
[9761.156] EconomicGeneralInfo: Paid Units - 2 | |
[9761.171] EconomicGeneralInfo: Total Units - 2 | |
[9761.171] EconomicGeneralInfo: Maint Free Units - 0 | |
[9761.171] EconomicGeneralInfo: Paid Units - 2 | |
[9761.406] ChoosePantheonPopup: -149 | |
[9761.406] ChoosePantheonPopup: 963 | |
[9761.406] ChoosePantheonPopup: 814 | |
[9761.468] ChooseIdeologyPopup: -149 |
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