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https://discord.gg/gb4PHQ98 |
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# Blender v2.78 (sub 0) OBJ File: 'BEER.blend' | |
# www.blender.org | |
mtllib BEER3.mtl | |
o Curve | |
v 0.183348 0.101407 0.461746 | |
v 0.182847 0.101407 0.464651 | |
v 0.181736 0.101407 0.469041 | |
v 0.179791 0.101407 0.474543 | |
v 0.176785 0.101407 0.480786 | |
v 0.172494 0.101407 0.487401 |
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# This file uses centimeters as units for non-parametric coordinates. | |
mtllib BarrelTri.mtl | |
g default | |
v 1.567922 -0.041335 -0.460382 | |
v 1.374705 -0.041335 -0.883468 | |
v 1.070118 -0.041335 -1.234981 | |
v 0.678837 -0.041335 -1.486442 | |
v 0.232560 -0.041335 -1.617481 | |
v -0.232558 -0.041335 -1.617482 |
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Идея следующая: | |
[Часть 1/2] | |
1. Создать дополнительный текстовый канал для турнира. Цель: игроки смогут писать в нём о намерениях атаковать соседние территории; организатор оповещает о важной информации. | |
2. Создать поле grid (в клетку). Предпочтительно см. рис. 69 клеток. | |
3. Поле замкнуто. Каждая ячейка имеет 4 направления. (например, ячейка в самом левой колонке соседняя с ячейкой в самой правой колонке той же строки) | |
4. Выбирается случайное направление (Север-Юг-Запад-Восток). В момент начала турнира все атаки могут быть обращены только в выбранную сторону (например, все ячейки могут совершать атаки только на Восток, т.е. направо). Направления будут меняться с Севера на Восток, далее Юг, Запад, и снова Север ( ↑ → ↓ ← ) | |
5. Поле заполняется случайным образом, каждая ячейка получает своего хозяина, оставшиеся ячейки под монстром. | |
6. Игроки могут указывать (в текстовом канале) из какой территории (и на какую) они нападают. Нападения происходят только по текущему направлению. Указывать можно заранее (например, |
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# Blender v2.78 (sub 0) OBJ File: 'assets.blend' | |
# www.blender.org | |
o board | |
v -20.000000 -0.050000 19.451916 | |
v 20.000000 -0.050000 19.451916 | |
v -20.000000 -0.050000 -19.451916 | |
v 20.000000 -0.050000 -19.451916 | |
v -20.000000 0.050000 19.451916 | |
v 20.000000 0.050000 19.451916 | |
v -20.000000 0.050000 -19.451916 |
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# www.blender.org | |
mtllib tskull.mtl | |
o Cube.001 | |
v 0.018273 -0.097324 0.211506 | |
v -0.000174 -0.039755 0.206369 | |
v -0.000300 -0.095964 0.214575 | |
v -0.018877 -0.097243 0.211490 | |
v -0.000426 -0.152173 0.222780 | |
v 0.048641 -0.157385 0.203398 | |
v -0.049500 -0.157171 0.203357 |
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mtllib quickactionboard.mtl | |
o Cube1 | |
#41 vertices, 78 faces | |
v -2.50000000 -5.0000000e-2 -0.50000000 | |
v -2.50000000 -5.0000000e-2 0.50000000 | |
v -2.50000000 -5.0000000e-2 1.50000000 | |
v -2.50000000 -5.0000000e-2 2.50000000 | |
v -2.50000000 5.0000000e-2 -0.50000000 | |
v -2.50000000 5.0000000e-2 0.50000000 | |
v -2.50000000 5.0000000e-2 1.50000000 |
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mtllib 6x8.mtl | |
o Cube1 | |
#8 vertices, 12 faces | |
v -3.00000000 -5.0000000e-2 -4.00000000 | |
v -3.00000000 -5.0000000e-2 4.00000000 | |
v -3.00000000 5.0000000e-2 -4.00000000 | |
v -3.00000000 5.0000000e-2 4.00000000 | |
v 3.00000000 -5.0000000e-2 -4.00000000 | |
v 3.00000000 -5.0000000e-2 4.00000000 | |
v 3.00000000 5.0000000e-2 -4.00000000 |
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# Blender v2.73 (sub 0) OBJ File: '' | |
# www.blender.org | |
mtllib ANR_Token.mtl | |
o Circle.001 | |
v -0.730529 0.100000 -0.739824 | |
v -0.573973 0.100000 -0.868306 | |
v -0.621126 0.100000 -0.938876 | |
v -0.790544 0.100000 -0.799839 | |
v 0.954482 -0.100000 0.386064 | |
v 1.032896 -0.100000 0.418543 |
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mtllib track-p.mtl | |
o Cube1 | |
#107 vertices, 208 faces | |
v 2.50000000 -5.0000000e-2 -5.00000000 | |
v 2.50000000 -5.0000000e-2 5.00000000 | |
v 2.50000000 5.0000000e-2 -5.00000000 | |
v 2.50000000 5.0000000e-2 5.00000000 | |
v -1.50000000 5.0000000e-2 5.00000000 | |
v -1.50000000 -5.0000000e-2 5.00000000 | |
v -0.50000000 -5.0000000e-2 5.00000000 |
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