Download the Raspberian image for the Raspberry PI and copy the image to an SD card.
Boot the RPI with the SD card.
Make a note of the IP address of the RPI
Using the RPI config menu. Select all disk to use.
Enable SSH
Download the Raspberian image for the Raspberry PI and copy the image to an SD card.
Boot the RPI with the SD card.
Make a note of the IP address of the RPI
Using the RPI config menu. Select all disk to use.
Enable SSH
using UnityEngine; | |
using System.Collections; | |
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
// certain distance from the player, the camera would lock on the player and move the same speed. Change | |
// movement direction, and the camera would once again move more quickly to catch up and place itself | |
// ahead of the player's movement. | |
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
###Sketch trial non stop
Open hosts files:
$ open /private/etc/hosts
Edit the file adding:
127.0.0.1 backend.bohemiancoding.com
127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com
// for multiple requests | |
let isRefreshing = false; | |
let failedQueue = []; | |
const processQueue = (error, token = null) => { | |
failedQueue.forEach(prom => { | |
if (error) { | |
prom.reject(error); | |
} else { | |
prom.resolve(token); |