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View pinning.js
// start with:
// frida -U -l pinning.js -f [APP_ID] --no-pause
Java.perform(function () {
console.log('')
console.log('===')
console.log('* Injecting hooks into common certificate pinning methods *')
console.log('===')
var X509TrustManager = Java.use('javax.net.ssl.X509TrustManager');
@cubehouse
cubehouse / gist:3839159
Created Oct 5, 2012
WordPress Fake Page Generator - Use in Theme/Plugin to create non-existant pages dynamically
View gist:3839159
// create fake page called "chat-room"
// modify function and variable names with "ABCD" to whatever you like
// modify variable $fakepage_ABCD_url to the fake URL you require
add_filter('the_posts','fakepage_ABCD_detect',-10);
function fakepage_ABCD_detect($posts){
global $wp;
global $wp_query;
global $fakepage_ABCD_detect; // used to stop double loading
@cubehouse
cubehouse / FetchCharacterAppearances.js
Created Jan 31, 2017
Fetch Disney character appearances for Disneyland California using themeparks library
View FetchCharacterAppearances.js
var ThemeParks = require("themeparks");
var MagicKingdom = new ThemeParks.Parks.DisneylandResortMagicKingdom();
// https://api.wdpro.disney.go.com/bulk-service/snapshot/DLR-mobile-character-appearances
// for reference: above URL requests these two URLs at the same time (hense the "bulk-service")
// https://api.wdpro.disney.go.com/global-pool-override-B/bulk-service/snapshot/DLR-mobile-dl-character-appearances
// https://api.wdpro.disney.go.com/global-pool-override-B/bulk-service/snapshot/DLR-mobile-ca-character-appearances
MagicKingdom.GetAPIUrl({
@cubehouse
cubehouse / Dockerfile
Created Aug 12, 2018
Build protobuf files for Dart - Docker image
View Dockerfile
FROM ubuntu
RUN mkdir /proto
WORKDIR /proto
RUN apt update && apt install apt-transport-https gnupg2 curl unzip wget -y
RUN sh -c 'curl https://dl-ssl.google.com/linux/linux_signing_key.pub | apt-key add -'
RUN sh -c 'curl https://storage.googleapis.com/download.dartlang.org/linux/debian/dart_stable.list > /etc/apt/sources.list.d/dart_stable.list'
@cubehouse
cubehouse / auth.php
Created Sep 22, 2012
eJabberd Auth.php for WordPress authentication
View auth.php
#!/usr/bin/php
<?php
/*
Copyright (c) <2005> LISSY Alexandre, "lissyx" <alexandrelissy@free.fr>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software andassociated documentation files (the "Software"), to deal in the
Software without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is furnished to do so,
@cubehouse
cubehouse / test.dart
Created Aug 12, 2018
Flutter Tab Crash #11895
View test.dart
import 'package:flutter/material.dart';
void main() {
runApp(TabBarDemo());
}
class TabBarDemo extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
@cubehouse
cubehouse / index.js
Created Jul 8, 2018
Efteling New App - July 2018
View index.js
const Moment = require("moment-timezone");
const Park = require("../park");
const GeoLocation = require("../geoLocation.js");
const s_apiVersion = Symbol();
const s_apiKey = Symbol();
const s_searchURL = Symbol();
const s_waitTimesURL = Symbol();
@cubehouse
cubehouse / tokyodisney.patch
Created Jun 3, 2018
Quick fix for Tokyo wait times
View tokyodisney.patch
diff --git a/lib/disneytokyo/index.js b/lib/disneytokyo/index.js
index 6a6e26a..0c95059 100644
--- a/lib/disneytokyo/index.js
+++ b/lib/disneytokyo/index.js
@@ -64,7 +64,7 @@ class DisneyTokyoPark extends Park {
var rideObject = this.GetRideObject({
id: ride.ID,
- name: rideData[ride.ID]
+ name: ride.Name
@cubehouse
cubehouse / DisableASW.bat
Created Apr 18, 2018
Quick bat file to disable Space Warp on Oculus Rift
View DisableASW.bat
echo server:asw.Off > "TEMP.txt"
echo exit >> "TEMP.txt"
call "C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe" -f "%~dp0\TEMP.txt"
del "TEMP.txt"
View AnimatedImage.cpp
#include "AnimatedImage.h"
void UAnimatedImage::SetCurrentFrame(int32 Frame)
{
CurrentFrame = Frame;
if (CurrentFrame < 0) CurrentFrame = 0;
if (CurrentFrame > TotalFrames - 1) CurrentFrame = TotalFrames - 1;
SynchronizeProperties();
}
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