Install required dependencies
$ pacman -S avahi pulseaudio-zeroconf
// check version | |
node -v || node --version | |
// list locally installed versions of node | |
nvm ls | |
// list remove available versions of node | |
nvm ls-remote | |
// install specific version of node |
/* | |
* Author: http://stuffandnonsense.co.uk/blog/about/hardboiled_css3_media_queries/ | |
*/ | |
/* Smartphones (portrait and landscape) ----------- */ | |
@media only screen | |
and (min-device-width : 320px) | |
and (max-device-width : 480px) { | |
/* Styles */ | |
} |
ofPolyline temp; | |
float ff = ofGetElapsedTimef(); | |
for (int i = 0; i < 100; i++){ | |
float angle = ofMap(i, 0, 100, 0, TWO_PI); | |
ofPoint pt= ofPoint(400,400); | |
float radius = 200 + ofSignedNoise(ff*0.1, cos(angle)*0.3, sin(angle)*0.3) * 100; | |
pt += radius * ofPoint(cos(angle), sin(angle)); | |
temp.addVertex(pt); | |
} | |
temp.setClosed(true); |
#include "ofMain.h" | |
int main() { | |
// both initialize to identity matrix | |
cout << glm::mat4() << endl; | |
cout << ofMatrix4x4() << endl; | |
// both row-major (translation stored in mat[3][0,1,2]) | |
glm::mat4 glmMat; | |
glmMat = glm::translate(glmMat, glm::vec3(1,2,3)); |
#include "ofMain.h" | |
class ofApp : public ofBaseApp { | |
public: | |
ofShader shader; | |
ofEasyCam cam; | |
ofFbo fbo; | |
void setup() { | |
ofBackground(0); | |
ofFbo::Settings s; |
import processing.pdf.*; | |
color[] rgb = { | |
#FF0000, #00FF00, #0000FF | |
}; | |
//SPACING BETWEEN LINES | |
float spMin = 2; | |
float spMax = 4; | |
float strokeWidth = 0.5; |