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Created July 23, 2015 13:09
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Open Broadcaster Software v0.653b log file uploaded at 2015-07-23, 09:09:48 (local time). The log file was approximately 10 minutes old at the time it was uploaded.
08:59:39: Failed to initialize plugin plugins/MumbleOverlayPlugin.dll
08:59:43: Open Broadcaster Software v0.653b - 32bit (´・ω・`)
08:59:43: -------------------------------
08:59:43: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
08:59:43: CPU Speed: 4018MHz
08:59:43: Physical Memory: 4095MB Total, 4095MB Free
08:59:43: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
08:59:43: monitor 1: pos={0, 0}, size={1920, 1080}
08:59:43: Windows Version: 6.1 Build 7601 S
08:59:43: Aero is Enabled
08:59:43: -------------------------------
08:59:43: OBS Modules:
08:59:43: Base Address Module
08:59:43: 00F30000 OBS.exe
08:59:43: 58490000 OBSApi.dll
08:59:43: 58280000 DShowPlugin.dll
08:59:43: 58250000 GraphicsCapture.dll
08:59:43: 58140000 NoiseGate.dll
08:59:43: 58120000 PSVPlugin.dll
08:59:43: 58100000 scenesw.dll
08:59:43: ------------------------------------------
08:59:43: Adapter 1
08:59:43: Video Adapter: AMD Radeon R9 200 Series
08:59:43: Video Adapter Dedicated Video Memory: 2125631488
08:59:43: Video Adapter Shared System Memory: 2169270272
08:59:43: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:59:43: =====Stream Start: 2015-07-23, 08:59:43===============================================
08:59:43: Multithreaded optimizations: On
08:59:43: Base resolution: 1920x1080
08:59:43: Output resolution: 1280x720
08:59:43: ------------------------------------------
08:59:43: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
08:59:43: ------------------------------------------
08:59:43: Audio Format: 44100 Hz
08:59:43: ------------------------------------------
08:59:43: Audio Channels: 2 Ch
08:59:43: Playback device {0.0.0.00000000}.{3c7a0a4c-35b7-49c1-8dd7-3315cc6e1d1f}
08:59:43: ------------------------------------------
08:59:43: Using desktop audio input: Speakers (High Definition Audio Device)
08:59:43: Global Audio time adjust: -50
08:59:43: ------------------------------------------
08:59:43: Using auxilary audio input: Microphone (High Definition Audio Device)
08:59:43: Mic time offset: 0
08:59:43: ------------------------------------------
08:59:43: Audio Encoding: MP3
08:59:43: bitrate: 128
08:59:43: Using graphics capture
08:59:43: Using graphics capture
08:59:43: Using graphics capture
08:59:43: Using graphics capture
08:59:43: Trying to hook process: left4dead2.exe
08:59:43: Using Window Capture
08:59:43: Using graphics capture
08:59:43: Scene buffering time set to 1000
08:59:43: ------------------------------------------
08:59:43: Video Encoding: x264
08:59:43: fps: 45
08:59:43: width: 1280, height: 720
08:59:43: preset: veryfast
08:59:43: profile: main
08:59:43: keyint: 90
08:59:43: CBR: yes
08:59:43: CFR: yes
08:59:43: max bitrate: 3500
08:59:43: buffer size: 3500
08:59:43: ------------------------------------------
08:59:43: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
08:59:45: Using RTMP service: Twitch
08:59:45: Server selection: rtmp://live-jfk.twitch.tv/app
08:59:45: Interface: Linksys AE2500 (802.11, 177 mbps)
08:59:46: Completed handshake with rtmp://live-jfk.twitch.tv/app in 544 ms.
08:59:46: SO_SNDBUF was at 8192
08:59:46: SO_SNDBUF is now 65536
08:59:53: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
09:00:10: Using bitmap image
09:00:11: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
09:00:36: SharedTexCapture hooked
09:00:43: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 70
09:00:45: GraphicsCaptureSource::NewCapture: eliminating old capture
09:00:45: SharedTexCapture hooked
09:05:17: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 100
09:05:20: GraphicsCaptureSource::NewCapture: eliminating old capture
09:05:20: SharedTexCapture hooked
09:07:01: GraphicsCaptureSource::NewCapture: eliminating old capture
09:07:01: SharedTexCapture hooked
09:09:39: Capture window 0x00030228 invalid or changing, terminating capture
09:09:44: FlushBufferedVideo: Flushing 36 packets over 778 ms
09:09:45: Total frames encoded: 27029, total frames duplicated: 221 (0.82%)
09:09:45: Total frames rendered: 26868, number of late frames: 33 (0.12%) (it's okay for some frames to be late)
09:09:45:
09:09:45: Profiler time results:
09:09:45:
09:09:45: ==============================================================
09:09:45: video thread frame - [100%] [avg time: 1.364 ms] [children: 71%] [unaccounted: 29%]
09:09:45: | scene->Preprocess - [51.7%] [avg time: 0.705 ms]
09:09:45: | GPU download and conversion - [19.4%] [avg time: 0.264 ms] [children: 18.2%] [unaccounted: 1.17%]
09:09:45: | | flush - [17%] [avg time: 0.232 ms]
09:09:45: | | CopyResource - [0.806%] [avg time: 0.011 ms]
09:09:45: | | conversion to 4:2:0 - [0.367%] [avg time: 0.005 ms]
09:09:45: Convert444Threads - [100%] [avg time: 0.508 ms] [children: 98.8%] [unaccounted: 1.18%]
09:09:45: | Convert444toNV12 - [98.8%] [avg time: 0.502 ms]
09:09:45: encoder thread frame - [100%] [avg time: 1.367 ms] [children: 1.98%] [unaccounted: 98%]
09:09:45: | sending stuff out - [1.98%] [avg time: 0.027 ms]
09:09:45: ==============================================================
09:09:45:
09:09:45:
09:09:45: Profiler CPU results:
09:09:45:
09:09:45: ==============================================================
09:09:45: video thread frame - [cpu time: avg 0.176 ms, total 4742.43 ms] [avg calls per frame: 1]
09:09:45: | scene->Preprocess - [cpu time: avg 0.009 ms, total 265.202 ms] [avg calls per frame: 1]
09:09:45: | GPU download and conversion - [cpu time: avg 0.055 ms, total 1497.61 ms] [avg calls per frame: 1]
09:09:45: | | flush - [cpu time: avg 0.041 ms, total 1123.2 ms] [avg calls per frame: 1]
09:09:45: | | CopyResource - [cpu time: avg 0.005 ms, total 156.002 ms] [avg calls per frame: 1]
09:09:45: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 78 ms] [avg calls per frame: 1]
09:09:45: Convert444Threads - [cpu time: avg 0.753 ms, total 40435.5 ms] [avg calls per frame: 2]
09:09:45: | Convert444toNV12 - [cpu time: avg 0.753 ms, total 40419.9 ms] [avg calls per frame: 2]
09:09:45: encoder thread frame - [cpu time: avg 0.998 ms, total 26941.4 ms] [avg calls per frame: 1]
09:09:45: | sending stuff out - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
09:09:45: ==============================================================
09:09:45:
09:09:45: =====Stream End: 2015-07-23, 09:09:45=================================================
09:09:45: ~RTMPPublisher: Packet flush completed in 112 ms
09:09:45: ~RTMPPublisher: Send thread terminated in 0 ms
09:09:45: RTMPPublisher::SocketLoop: Graceful loop exit
09:09:45: ~RTMPPublisher: Socket thread terminated in 0 ms
Last Game Capture Log:
2015-07-23, 08:59:43: we're booting up:
08:59:43: CaptureThread: attached to process left4dead2.exe
08:59:43: D3D9 Present
08:59:43: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:59:43: GL Present
08:59:43: DirectDraw Present
08:59:43: (half life scientist) everything.. seems to be in order
09:00:36: D3D9EndScene called
09:00:36: D3DPRESENT_PARAMETERS {
09:00:36: BackBufferWidth: 1280
09:00:36: BackBufferHeight: 720
09:00:36: BackBufferFormat: D3DFMT_A8R8G8B8
09:00:36: BackBufferCount: 1
09:00:36: MultiSampleType: D3DMULTISAMPLE_NONE
09:00:36: MultiSampleQuality: 0
09:00:36: SwapEffect: D3DSWAPEFFECT_DISCARD
09:00:36: hDeviceWindow: 197160
09:00:36: Windowed: false
09:00:36: EnableAutoDepthStencil: true
09:00:36: AutoDepthStencilFormat: D3DFMT_D24S8
09:00:36: Flags: None
09:00:36: FullScreen_RefreshRateInHz: 60
09:00:36: PresentationInterval: 2147483648
09:00:36: };
09:00:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:36: successfully set up d3d9 hooks
09:00:36: D3D9Present called
09:00:36: DoD3D9GPUHook: success
09:00:36: D3DSURFACE_DESC {
09:00:36: Format: D3DFMT_A8R8G8B8
09:00:36: Type: D3DRTYPE_SURFACE
09:00:36: Usage: D3DUSAGE_RENDERTARGET
09:00:36: Pool: D3DPOOL_DEFAULT
09:00:36: MultiSampleType: D3DMULTISAMPLE_NONE
09:00:36: MultiSampleQuality: 0
09:00:36: Width: 1280
09:00:36: Height: 720
09:00:36: };
09:00:36: successfully capturing d3d9 frames via GPU
09:00:43: D3D9Reset called
09:00:43: ---------------------- Cleared D3D9 Capture ----------------------
09:00:43: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:43: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:43: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:00:43: successfully set up d3d9 hooks
09:00:45: D3D9EndScene called
09:00:45: D3D9Present called
09:00:45: DoD3D9GPUHook: success
09:00:45: D3DSURFACE_DESC {
09:00:45: Format: D3DFMT_A8R8G8B8
09:00:45: Type: D3DRTYPE_SURFACE
09:00:45: Usage: D3DUSAGE_RENDERTARGET
09:00:45: Pool: D3DPOOL_DEFAULT
09:00:45: MultiSampleType: D3DMULTISAMPLE_NONE
09:00:45: MultiSampleQuality: 0
09:00:45: Width: 1280
09:00:45: Height: 720
09:00:45: };
09:00:45: successfully capturing d3d9 frames via GPU
09:05:17: D3D9Reset called
09:05:17: ---------------------- Cleared D3D9 Capture ----------------------
09:05:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:05:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:05:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:05:17: successfully set up d3d9 hooks
09:05:20: D3D9EndScene called
09:05:20: D3D9Present called
09:05:20: DoD3D9GPUHook: success
09:05:20: D3DSURFACE_DESC {
09:05:20: Format: D3DFMT_A8R8G8B8
09:05:20: Type: D3DRTYPE_SURFACE
09:05:20: Usage: D3DUSAGE_RENDERTARGET
09:05:20: Pool: D3DPOOL_DEFAULT
09:05:20: MultiSampleType: D3DMULTISAMPLE_NONE
09:05:20: MultiSampleQuality: 0
09:05:20: Width: 1280
09:05:20: Height: 720
09:05:20: };
09:05:20: successfully capturing d3d9 frames via GPU
09:06:58: D3D9Reset called
09:06:58: ---------------------- Cleared D3D9 Capture ----------------------
09:06:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:06:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:06:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
09:06:58: successfully set up d3d9 hooks
09:07:01: D3D9EndScene called
09:07:01: D3D9Present called
09:07:01: DoD3D9GPUHook: success
09:07:01: D3DSURFACE_DESC {
09:07:01: Format: D3DFMT_A8R8G8B8
09:07:01: Type: D3DRTYPE_SURFACE
09:07:01: Usage: D3DUSAGE_RENDERTARGET
09:07:01: Pool: D3DPOOL_DEFAULT
09:07:01: MultiSampleType: D3DMULTISAMPLE_NONE
09:07:01: MultiSampleQuality: 0
09:07:01: Width: 1280
09:07:01: Height: 720
09:07:01: };
09:07:01: successfully capturing d3d9 frames via GPU
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