Simple demonstration of 2d perlin noise.
Dendrite growth using d3 quadchart nearest neighbor search. A point is chosen at random and joined to its nearest neighbor. Each node keeps track of the node to which it was adjoined via a parent reference. As each node is attached the child count of each parent in the chain is incremented. The child count is used directly to determine rendering width of lines between nodes.
Dendrite growth using d3 quadchart nearest neighbor search.
Demonstration of unevenness of uniform random distributions for point scattering.
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
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.axis path, | |
.axis line { | |
fill: none; | |
stroke: black; | |
shape-rendering: crispEdges; | |
} | |
.axis text { |
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curl http://web4.audubon.org/news/pressroom/bacc/imagessounds.html | grep wav | cut -d \' -f2 | sed 's/ /%20/' | xargs -I{} curl -O http://web4.audubon.org/news/pressroom/bacc/\{\} |
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