Skip to content

Instantly share code, notes, and snippets.

Created May 31, 2014 10:10
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save anonymous/d658a7e4b4d8dcd65186 to your computer and use it in GitHub Desktop.
Save anonymous/d658a7e4b4d8dcd65186 to your computer and use it in GitHub Desktop.
Open Broadcaster Software v0.624b log file uploaded at 2014-05-31, 16:09:39 (local time). The log file was approximately 7 minutes old at the time it was uploaded.
16:02:56: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
16:02:56: -------------------------------
16:02:56: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
16:02:56: CPU Speed: 3293MHz
16:02:56: Physical Memory: 4059MB Total, 2087MB Free
16:02:56: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:02:56: monitor 1: pos={0, 0}, size={1600, 900}
16:02:56: monitor 2: pos={1600, 0}, size={1366, 768}
16:02:56: Windows Version: 6.2 Build 9200
16:02:56: Aero is Enabled
16:02:56: -------------------------------
16:02:56: OBS Modules:
16:02:56: Base Address Module
16:02:56: 013B0000 OBS.exe
16:02:56: 6CC90000 OBSApi.dll
16:02:56: 6C830000 DShowPlugin.dll
16:02:56: 6F540000 GraphicsCapture.dll
16:02:56: 6D5F0000 NoiseGate.dll
16:02:56: 71AB0000 PSVPlugin.dll
16:02:56: ------------------------------------------
16:02:56: Adapter 1
16:02:56: Video Adapter: NVIDIA GeForce GTX 550 Ti
16:02:56: Video Adapter Dedicated Video Memory: 1024655360
16:02:56: Video Adapter Shared System Memory: 2128476160
16:02:56: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
16:02:56: Video Adapter Output 2: pos={1600, 0}, size={1366, 768}, attached=true
16:02:56: =====Stream Start: 2014-05-31, 16:02:56===============================================
16:02:56: Multithreaded optimizations: On
16:02:56: Base resolution: 1600x900
16:02:56: Output resolution: 1280x720
16:02:56: ------------------------------------------
16:02:56: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
16:02:57: ------------------------------------------
16:02:57: Audio Format: 48000 Hz
16:02:57: ------------------------------------------
16:02:57: Audio Channels: 2 Ch
16:02:57: Playback device {0.0.0.00000000}.{20c23f9b-6e01-47f9-83fb-d517fef97aa6}
16:02:57: ------------------------------------------
16:02:57: Using desktop audio input: Динамики (Realtek High Definition Audio)
16:02:57: Global Audio time adjust: 0
16:02:57: ------------------------------------------
16:02:57: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
16:02:57: Mic time offset: 0
16:02:57: ------------------------------------------
16:02:57: Audio Encoding: AAC
16:02:57: bitrate: 160
16:02:57: Using graphics capture
16:02:57: Trying to hook process: farcry3.exe
16:02:57: Scene buffering time set to 700
16:02:57: ------------------------------------------
16:02:57: Video Encoding: x264
16:02:57: fps: 30
16:02:57: width: 1280, height: 720
16:02:57: preset: veryfast
16:02:57: profile: high
16:02:57: keyint: 60
16:02:57: CBR: no
16:02:57: CFR: no
16:02:57: max bitrate: 3000
16:02:57: buffer size: 3000
16:02:57: quality: 10
16:02:57: ------------------------------------------
16:02:57: SharedTexCapture hooked
16:02:59: Using RTMP service: GoodGame.ru
16:02:59: Server selection: rtmp://stream.goodgame.ru:1940/live
16:02:59: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
16:02:59: Completed handshake with rtmp://stream.goodgame.ru:1940/live in 69 ms.
16:02:59: SO_SNDBUF was at 65536
16:03:06: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 404480)
16:03:19: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 404480)
16:03:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 404480)
16:03:43: Total frames encoded: 1355, total frames duplicated: 49 (3.62%)
16:03:43: Number of frames skipped due to encoder lag: 7 (0.52%)
16:03:43: Total frames rendered: 1348, number of late frames: 7 (0.52%) (it's okay for some frames to be late)
16:03:43: RTMPPublisher::SocketLoop: Graceful loop exit
16:03:43: Average send payload: 5329 bytes, average send interval: 23 ms
16:03:43: Number of times waited to send: 0, Waited for a total of 0 bytes
16:03:43: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:03:43: Number of bytes sent: 9310353
16:03:43:
16:03:43: Profiler time results:
16:03:43:
16:03:43: ==============================================================
16:03:43: video thread frame - [100%] [avg time: 1.389 ms] [children: 34.3%] [unaccounted: 65.7%]
16:03:43: | scene->Preprocess - [0.216%] [avg time: 0.003 ms]
16:03:43: | GPU download and conversion - [34.1%] [avg time: 0.473 ms] [children: 18.1%] [unaccounted: 16%]
16:03:43: | | flush - [14.5%] [avg time: 0.201 ms]
16:03:43: | | CopyResource - [3.17%] [avg time: 0.044 ms]
16:03:43: | | conversion to 4:2:0 - [0.432%] [avg time: 0.006 ms]
16:03:43: Convert444Threads - [100%] [avg time: 0.882 ms] [children: 98.6%] [unaccounted: 1.36%]
16:03:43: | Convert444toNV12 - [98.6%] [avg time: 0.87 ms]
16:03:43: encoder thread frame - [100%] [avg time: 4.191 ms] [children: 2.6%] [unaccounted: 97.4%]
16:03:43: | sending stuff out - [2.6%] [avg time: 0.109 ms]
16:03:43: ==============================================================
16:03:43:
16:03:43:
16:03:43: Profiler CPU results:
16:03:43:
16:03:43: ==============================================================
16:03:43: video thread frame - [cpu time: avg 0.347 ms, total 468.75 ms] [avg calls per frame: 1]
16:03:43: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:03:43: | GPU download and conversion - [cpu time: avg 0.081 ms, total 109.375 ms] [avg calls per frame: 1]
16:03:43: | | flush - [cpu time: avg 0.057 ms, total 78.125 ms] [avg calls per frame: 1]
16:03:43: | | CopyResource - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
16:03:43: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:03:43: Convert444Threads - [cpu time: avg 0.814 ms, total 2156.25 ms] [avg calls per frame: 2]
16:03:43: | Convert444toNV12 - [cpu time: avg 0.814 ms, total 2156.25 ms] [avg calls per frame: 2]
16:03:43: encoder thread frame - [cpu time: avg 0.96 ms, total 1281.25 ms] [avg calls per frame: 1]
16:03:43: | sending stuff out - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
16:03:43: ==============================================================
16:03:43:
16:03:43: =====Stream End: 2014-05-31, 16:03:43=================================================
16:03:46: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
16:03:46: CUDA loaded successfully
16:03:46: 1 CUDA capable devices found
16:03:46: [ GPU #0 - < GeForce GTX 550 Ti > has Compute SM 2.1, NVENC Not Available ]
16:03:46: No NVENC capable devices found
16:04:14: =====Stream Start: 2014-05-31, 16:04:14===============================================
16:04:14: Multithreaded optimizations: On
16:04:14: Base resolution: 1600x900
16:04:14: Output resolution: 1280x720
16:04:14: ------------------------------------------
16:04:14: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
16:04:14: ------------------------------------------
16:04:14: Audio Format: 48000 Hz
16:04:14: ------------------------------------------
16:04:14: Audio Channels: 2 Ch
16:04:14: Playback device {0.0.0.00000000}.{20c23f9b-6e01-47f9-83fb-d517fef97aa6}
16:04:14: ------------------------------------------
16:04:14: Using desktop audio input: Динамики (Realtek High Definition Audio)
16:04:14: Global Audio time adjust: 0
16:04:14: ------------------------------------------
16:04:14: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
16:04:14: Mic time offset: 0
16:04:14: ------------------------------------------
16:04:14: Audio Encoding: AAC
16:04:14: bitrate: 160
16:04:14: Using graphics capture
16:04:14: Trying to hook process: farcry3.exe
16:04:14: Scene buffering time set to 700
16:04:14: ------------------------------------------
16:04:14: Video Encoding: x264
16:04:14: fps: 60
16:04:14: width: 1280, height: 720
16:04:14: preset: veryfast
16:04:14: profile: high
16:04:14: keyint: 120
16:04:14: CBR: no
16:04:14: CFR: no
16:04:14: max bitrate: 2500
16:04:14: buffer size: 5000
16:04:14: quality: 10
16:04:14: ------------------------------------------
16:04:14: SharedTexCapture hooked
16:04:16: Using RTMP service: GoodGame.ru
16:04:16: Server selection: rtmp://stream.goodgame.ru:1940/live
16:04:16: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
16:04:16: Completed handshake with rtmp://stream.goodgame.ru:1940/live in 69 ms.
16:04:17: SO_SNDBUF was at 65536
16:04:17: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 339968)
16:04:18: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 339968)
16:04:25: Total frames encoded: 587, total frames duplicated: 225 (38.33%)
16:04:25: Number of frames skipped due to encoder lag: 209 (35.60%)
16:04:25: Total frames rendered: 385, number of late frames: 6 (1.56%) (it's okay for some frames to be late)
16:04:25: RTMPPublisher::SocketLoop: Graceful loop exit
16:04:25: Average send payload: 3536 bytes, average send interval: 18 ms
16:04:25: Number of times waited to send: 0, Waited for a total of 0 bytes
16:04:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:04:25: Number of bytes sent: 1549173
16:04:25:
16:04:25: Profiler time results:
16:04:25:
16:04:25: ==============================================================
16:04:25: video thread frame - [100%] [avg time: 1.408 ms] [children: 24.4%] [unaccounted: 75.6%]
16:04:25: | scene->Preprocess - [0.142%] [avg time: 0.002 ms]
16:04:25: | GPU download and conversion - [24.2%] [avg time: 0.341 ms] [children: 12.8%] [unaccounted: 11.4%]
16:04:25: | | flush - [6.46%] [avg time: 0.091 ms]
16:04:25: | | CopyResource - [6.18%] [avg time: 0.087 ms]
16:04:25: | | conversion to 4:2:0 - [0.142%] [avg time: 0.002 ms]
16:04:25: Convert444Threads - [100%] [avg time: 0.942 ms] [children: 97.6%] [unaccounted: 2.44%]
16:04:25: | Convert444toNV12 - [97.6%] [avg time: 0.919 ms]
16:04:25: encoder thread frame - [100%] [avg time: 8.392 ms] [children: 0.286%] [unaccounted: 99.7%]
16:04:25: | sending stuff out - [0.286%] [avg time: 0.024 ms]
16:04:25: ==============================================================
16:04:25:
16:04:25:
16:04:25: Profiler CPU results:
16:04:25:
16:04:25: ==============================================================
16:04:25: video thread frame - [cpu time: avg 0.405 ms, total 156.25 ms] [avg calls per frame: 1]
16:04:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:25: | GPU download and conversion - [cpu time: avg 0.04 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:25: | | flush - [cpu time: avg 0.04 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:25: Convert444Threads - [cpu time: avg 0.93 ms, total 625 ms] [avg calls per frame: 2]
16:04:25: | Convert444toNV12 - [cpu time: avg 0.93 ms, total 625 ms] [avg calls per frame: 2]
16:04:25: encoder thread frame - [cpu time: avg 0.974 ms, total 531.25 ms] [avg calls per frame: 1]
16:04:25: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:25: ==============================================================
16:04:25:
16:04:25: =====Stream End: 2014-05-31, 16:04:25=================================================
16:04:31: =====Stream Start: 2014-05-31, 16:04:31===============================================
16:04:31: Multithreaded optimizations: On
16:04:31: Base resolution: 1600x900
16:04:31: Output resolution: 1280x720
16:04:31: ------------------------------------------
16:04:31: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
16:04:32: ------------------------------------------
16:04:32: Audio Format: 48000 Hz
16:04:32: ------------------------------------------
16:04:32: Audio Channels: 2 Ch
16:04:32: Playback device {0.0.0.00000000}.{20c23f9b-6e01-47f9-83fb-d517fef97aa6}
16:04:32: ------------------------------------------
16:04:32: Using desktop audio input: Динамики (Realtek High Definition Audio)
16:04:32: Global Audio time adjust: 0
16:04:32: ------------------------------------------
16:04:32: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
16:04:32: Mic time offset: 0
16:04:32: ------------------------------------------
16:04:32: Audio Encoding: AAC
16:04:32: bitrate: 160
16:04:32: Using graphics capture
16:04:32: Trying to hook process: farcry3.exe
16:04:32: Scene buffering time set to 700
16:04:32: ------------------------------------------
16:04:32: Video Encoding: x264
16:04:32: fps: 30
16:04:32: width: 1280, height: 720
16:04:32: preset: veryfast
16:04:32: profile: high
16:04:32: keyint: 60
16:04:32: CBR: no
16:04:32: CFR: no
16:04:32: max bitrate: 2500
16:04:32: buffer size: 5000
16:04:32: quality: 10
16:04:32: ------------------------------------------
16:04:32: SharedTexCapture hooked
16:04:34: Using RTMP service: GoodGame.ru
16:04:34: Server selection: rtmp://stream.goodgame.ru:1940/live
16:04:34: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
16:04:34: Completed handshake with rtmp://stream.goodgame.ru:1940/live in 67 ms.
16:04:34: SO_SNDBUF was at 65536
16:04:37: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 339968)
16:04:37: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 339968)
16:04:55: Total frames encoded: 693, total frames duplicated: 117 (16.88%)
16:04:55: Number of frames skipped due to encoder lag: 78 (11.26%)
16:04:56: Total frames rendered: 617, number of late frames: 7 (1.13%) (it's okay for some frames to be late)
16:04:56: RTMPPublisher::SocketLoop: Graceful loop exit
16:04:56: Average send payload: 8042 bytes, average send interval: 24 ms
16:04:56: Number of times waited to send: 0, Waited for a total of 0 bytes
16:04:56: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:04:56: Number of bytes sent: 6418028
16:04:56:
16:04:56: Profiler time results:
16:04:56:
16:04:56: ==============================================================
16:04:56: video thread frame - [100%] [avg time: 2.125 ms] [children: 36.7%] [unaccounted: 63.3%]
16:04:56: | scene->Preprocess - [0.141%] [avg time: 0.003 ms]
16:04:56: | GPU download and conversion - [36.5%] [avg time: 0.776 ms] [children: 18.5%] [unaccounted: 18%]
16:04:56: | | flush - [12.7%] [avg time: 0.269 ms]
16:04:56: | | CopyResource - [3.11%] [avg time: 0.066 ms]
16:04:56: | | conversion to 4:2:0 - [2.78%] [avg time: 0.059 ms]
16:04:56: Convert444Threads - [100%] [avg time: 0.923 ms] [children: 98.6%] [unaccounted: 1.41%]
16:04:56: | Convert444toNV12 - [98.6%] [avg time: 0.91 ms]
16:04:56: encoder thread frame - [100%] [avg time: 9.901 ms] [children: 1.1%] [unaccounted: 98.9%]
16:04:56: | sending stuff out - [1.1%] [avg time: 0.109 ms]
16:04:56: ==============================================================
16:04:56:
16:04:56:
16:04:56: Profiler CPU results:
16:04:56:
16:04:56: ==============================================================
16:04:56: video thread frame - [cpu time: avg 0.658 ms, total 406.25 ms] [avg calls per frame: 1]
16:04:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:56: | GPU download and conversion - [cpu time: avg 0.101 ms, total 62.5 ms] [avg calls per frame: 1]
16:04:56: | | flush - [cpu time: avg 0.05 ms, total 31.25 ms] [avg calls per frame: 1]
16:04:56: | | CopyResource - [cpu time: avg 0.026 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:56: Convert444Threads - [cpu time: avg 0.777 ms, total 921.875 ms] [avg calls per frame: 2]
16:04:56: | Convert444toNV12 - [cpu time: avg 0.777 ms, total 921.875 ms] [avg calls per frame: 2]
16:04:56: encoder thread frame - [cpu time: avg 1.557 ms, total 1046.88 ms] [avg calls per frame: 1]
16:04:56: | sending stuff out - [cpu time: avg 0.023 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:56: ==============================================================
16:04:56:
16:04:56: =====Stream End: 2014-05-31, 16:04:56=================================================
Last game capture log:
2014-05-31, 16:02:57: we're booting up:
16:02:57: CaptureThread: attached to process farcry3.exe
16:02:57: D3D9 Present
16:02:57: (half life scientist) everything.. seems to be in order
16:02:57: D3D9EndScene called
16:02:57: D3DPRESENT_PARAMETERS {
16:02:57: BackBufferWidth: 1280
16:02:57: BackBufferHeight: 720
16:02:57: BackBufferFormat: D3DFMT_A8R8G8B8
16:02:57: BackBufferCount: 1
16:02:57: MultiSampleType: D3DMULTISAMPLE_NONE
16:02:57: MultiSampleQuality: 0
16:02:57: SwapEffect: D3DSWAPEFFECT_DISCARD
16:02:57: hDeviceWindow: 3870470
16:02:57: Windowed: true
16:02:57: EnableAutoDepthStencil: false
16:02:57: AutoDepthStencilFormat: D3DFMT_D24S8
16:02:57: Flags: None
16:02:57: FullScreen_RefreshRateInHz: 0
16:02:57: PresentationInterval: 2147483648
16:02:57: };
16:02:57: successfully set up d3d9 hooks
16:02:57: D3D9Present called
16:02:57: DoD3D9GPUHook: success
16:02:57: D3DSURFACE_DESC {
16:02:57: Format: D3DFMT_A8R8G8B8
16:02:57: Type: D3DRTYPE_SURFACE
16:02:57: Usage: D3DUSAGE_RENDERTARGET
16:02:57: Pool: D3DPOOL_DEFAULT
16:02:57: MultiSampleType: D3DMULTISAMPLE_NONE
16:02:57: MultiSampleQuality: 0
16:02:57: Width: 1280
16:02:57: Height: 720
16:02:57: };
16:02:57: successfully capturing d3d9 frames via GPU
16:03:43: ---------------------- Cleared D3D9 Capture ----------------------
16:03:43: D3D9EndScene called
16:03:43: D3D9Present called
16:04:14: received restart event, capturing
16:04:14: DoD3D9GPUHook: success
16:04:14: D3DSURFACE_DESC {
16:04:14: Format: D3DFMT_A8R8G8B8
16:04:14: Type: D3DRTYPE_SURFACE
16:04:14: Usage: D3DUSAGE_RENDERTARGET
16:04:14: Pool: D3DPOOL_DEFAULT
16:04:14: MultiSampleType: D3DMULTISAMPLE_NONE
16:04:14: MultiSampleQuality: 0
16:04:14: Width: 1280
16:04:14: Height: 720
16:04:14: };
16:04:14: successfully capturing d3d9 frames via GPU
16:04:25: ---------------------- Cleared D3D9 Capture ----------------------
16:04:25: D3D9EndScene called
16:04:25: D3D9Present called
16:04:32: received restart event, capturing
16:04:32: DoD3D9GPUHook: success
16:04:32: D3DSURFACE_DESC {
16:04:32: Format: D3DFMT_A8R8G8B8
16:04:32: Type: D3DRTYPE_SURFACE
16:04:32: Usage: D3DUSAGE_RENDERTARGET
16:04:32: Pool: D3DPOOL_DEFAULT
16:04:32: MultiSampleType: D3DMULTISAMPLE_NONE
16:04:32: MultiSampleQuality: 0
16:04:32: Width: 1280
16:04:32: Height: 720
16:04:32: };
16:04:32: successfully capturing d3d9 frames via GPU
16:04:56: ---------------------- Cleared D3D9 Capture ----------------------
16:04:56: D3D9EndScene called
16:04:56: D3D9Present called
Last Game Capture Log:
2014-05-31, 16:07:01: we're booting up:
16:07:01: CaptureThread: attached to process farcry3.exe
16:07:01: D3D9 Present
16:07:01: (half life scientist) everything.. seems to be in order
16:07:01: D3D9EndScene called
16:07:01: D3DPRESENT_PARAMETERS {
16:07:01: BackBufferWidth: 1280
16:07:01: BackBufferHeight: 720
16:07:01: BackBufferFormat: D3DFMT_A8R8G8B8
16:07:01: BackBufferCount: 1
16:07:01: MultiSampleType: D3DMULTISAMPLE_NONE
16:07:01: MultiSampleQuality: 0
16:07:01: SwapEffect: D3DSWAPEFFECT_DISCARD
16:07:01: hDeviceWindow: 3280374
16:07:01: Windowed: true
16:07:01: EnableAutoDepthStencil: false
16:07:01: AutoDepthStencilFormat: D3DFMT_D24S8
16:07:01: Flags: None
16:07:01: FullScreen_RefreshRateInHz: 0
16:07:01: PresentationInterval: 2147483648
16:07:01: };
16:07:01: successfully set up d3d9 hooks
16:07:01: D3D9Present called
16:07:01: DoD3D9GPUHook: success
16:07:01: D3DSURFACE_DESC {
16:07:01: Format: D3DFMT_A8R8G8B8
16:07:01: Type: D3DRTYPE_SURFACE
16:07:01: Usage: D3DUSAGE_RENDERTARGET
16:07:01: Pool: D3DPOOL_DEFAULT
16:07:01: MultiSampleType: D3DMULTISAMPLE_NONE
16:07:01: MultiSampleQuality: 0
16:07:01: Width: 1280
16:07:01: Height: 720
16:07:01: };
16:07:01: successfully capturing d3d9 frames via GPU
16:08:56: ---------------------- Cleared D3D9 Capture ----------------------
16:08:56: D3D9EndScene called
16:08:56: D3D9Present called
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment