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Open Broadcaster Software v0.655b log file uploaded at 2015-09-09, 18:12:45 (local time). The log file was approximately 1 day and 17 hours old at the time it was uploaded.
00:15:43: CLR host plugin strings not found, dynamically loading 4 strings
00:15:43: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
00:15:43: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
00:15:43: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
00:15:43: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
00:15:43: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
00:15:43: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
00:15:43: CLRHost:: Could not find/load browser settings at location C:\Users\Patrick\AppData\Roaming\OBS\pluginData\browser.json
00:15:43: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Patrick\AppData\Roaming\OBS\pluginData\browser.json'.
00:15:43: File name: 'C:\Users\Patrick\AppData\Roaming\OBS\pluginData\browser.json'
00:15:43: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
00:15:43: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
00:15:43: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
00:15:43: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
00:15:43: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
00:15:43: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
00:15:43: Video Source Plugin strings not found, dynamically loading 52 strings
00:16:53: Settings::Video: Enabling Aero
00:16:55: Open Broadcaster Software v0.655b - 64bit ( ^ω^)
00:16:55: -------------------------------
00:16:55: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
00:16:55: CPU Speed: 2800MHz
00:16:55: Physical Memory: 8183MB Total, 5208MB Free
00:16:55: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
00:16:55: monitor 1: pos={0, 0}, size={1366, 768}
00:16:55: Windows Version: 6.1 Build 7601 (revision 18933)
00:16:55: Aero is Enabled
00:16:55: -------------------------------
00:16:55: OBS Modules:
00:16:55: Base Address Module
00:16:55: 000000003F570000 OBS.exe
00:16:55: 00000000E8300000 OBSApi.dll
00:16:55: 00000000ECC10000 CLRHostPlugin.dll
00:16:55: 00000000EB160000 DShowPlugin.dll
00:16:55: 00000000DE310000 GraphicsCapture.dll
00:16:55: 00000000EC600000 NoiseGate.dll
00:16:55: 00000000EC440000 PSVPlugin.dll
00:16:55: 00000000EBE30000 scenesw.dll
00:16:55: 00000000FBBD0000 VideoSourcePluginWrapper.dll
00:16:55: ------------------------------------------
00:16:55: Adapter 1
00:16:55: Video Adapter: NVIDIA GeForce GTX 750
00:16:55: Video Adapter Dedicated Video Memory: 1019936768
00:16:55: Video Adapter Shared System Memory: 3221549056
00:16:55: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
00:16:55: =====Stream Start: 2015-09-08, 00:16:55===============================================
00:16:55: Multithreaded optimizations: On
00:16:55: Base resolution: 1280x800
00:16:55: Output resolution: 728x456
00:16:55: ------------------------------------------
00:16:55: Loading up D3D10 on NVIDIA GeForce GTX 750 (Adapter 1)...
00:16:55: ------------------------------------------
00:16:55: Audio Format: 48000 Hz
00:16:55: ------------------------------------------
00:16:55: Audio Channels: 2 Ch
00:16:55: Playback device Default
00:16:55: ------------------------------------------
00:16:55: Using desktop audio input: Speakers (6- USB PnP Sound Device )
00:16:55: Global Audio time adjust: 0
00:16:55: ------------------------------------------
00:16:55: Audio Encoding: AAC
00:16:55: bitrate: 96
00:16:55: Using graphics capture
00:16:55: Scene buffering time set to 400
00:16:55: ------------------------------------------
00:16:55: Video Encoding: x264
00:16:55: fps: 30
00:16:55: width: 728, height: 456
00:16:55: preset: veryfast
00:16:55: profile: main
00:16:55: keyint: 60
00:16:55: CBR: yes
00:16:55: CFR: yes
00:16:55: max bitrate: 2000
00:16:55: buffer size: 2000
00:16:55: ------------------------------------------
00:23:08: Trying to hook process: SC2.exe
00:23:15: SharedTexCapture hooked
00:24:29: Settings::Video: Enabling Aero
00:24:30: Total frames encoded: 13637, total frames duplicated: 88 (0.65%)
00:24:30: Total frames rendered: 13621, number of late frames: 20 (0.15%) (it's okay for some frames to be late)
00:24:30:
00:24:30: Profiler time results:
00:24:30:
00:24:30: ==============================================================
00:24:30: video thread frame - [100%] [avg time: 0.742 ms] [children: 30.6%] [unaccounted: 69.4%]
00:24:30: | scene->Preprocess - [0.135%] [avg time: 0.001 ms]
00:24:30: | GPU download and conversion - [30.5%] [avg time: 0.226 ms] [children: 29.2%] [unaccounted: 1.21%]
00:24:30: | | flush - [23.2%] [avg time: 0.172 ms]
00:24:30: | | CopyResource - [5.8%] [avg time: 0.043 ms]
00:24:30: | | conversion to 4:2:0 - [0.27%] [avg time: 0.002 ms]
00:24:30: Convert444Threads - [100%] [avg time: 0.23 ms] [children: 98.7%] [unaccounted: 1.3%]
00:24:30: | Convert444toNV12 - [98.7%] [avg time: 0.227 ms]
00:24:30: encoder thread frame - [100%] [avg time: 0.551 ms] [children: 0.726%] [unaccounted: 99.3%]
00:24:30: | sending stuff out - [0.726%] [avg time: 0.004 ms]
00:24:30: ==============================================================
00:24:30:
00:24:30:
00:24:30: Profiler CPU results:
00:24:30:
00:24:30: ==============================================================
00:24:30: video thread frame - [cpu time: avg 0.018 ms, total 249.601 ms] [avg calls per frame: 1]
00:24:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:30: | GPU download and conversion - [cpu time: avg 0.006 ms, total 93.601 ms] [avg calls per frame: 1]
00:24:30: | | flush - [cpu time: avg 0.004 ms, total 62.401 ms] [avg calls per frame: 1]
00:24:30: | | CopyResource - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:30: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:30: Convert444Threads - [cpu time: avg 0.018 ms, total 499.202 ms] [avg calls per frame: 2]
00:24:30: | Convert444toNV12 - [cpu time: avg 0.017 ms, total 483.602 ms] [avg calls per frame: 2]
00:24:30: encoder thread frame - [cpu time: avg 0.018 ms, total 249.601 ms] [avg calls per frame: 1]
00:24:30: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:30: ==============================================================
00:24:30:
00:24:30: =====Stream End: 2015-09-08, 00:24:30=================================================
00:24:31: =====Stream Start: 2015-09-08, 00:24:31===============================================
00:24:31: Multithreaded optimizations: On
00:24:31: Base resolution: 1280x800
00:24:31: Output resolution: 640x400
00:24:31: ------------------------------------------
00:24:31: Loading up D3D10 on NVIDIA GeForce GTX 750 (Adapter 1)...
00:24:31: ------------------------------------------
00:24:31: Audio Format: 48000 Hz
00:24:31: ------------------------------------------
00:24:31: Audio Channels: 2 Ch
00:24:31: Playback device Default
00:24:31: ------------------------------------------
00:24:31: Using desktop audio input: Speakers (6- USB PnP Sound Device )
00:24:31: Global Audio time adjust: 0
00:24:31: ------------------------------------------
00:24:31: Audio Encoding: AAC
00:24:31: bitrate: 96
00:24:31: Using graphics capture
00:24:31: Trying to hook process: SC2.exe
00:24:31: Scene buffering time set to 400
00:24:31: ------------------------------------------
00:24:31: Video Encoding: x264
00:24:31: fps: 30
00:24:31: width: 640, height: 400
00:24:31: preset: veryfast
00:24:31: profile: main
00:24:31: keyint: 60
00:24:31: CBR: yes
00:24:31: CFR: yes
00:24:31: max bitrate: 2000
00:24:31: buffer size: 2000
00:24:31: ------------------------------------------
00:24:31: SharedTexCapture hooked
00:24:34: Total frames encoded: 54, total frames duplicated: 0 (0.00%)
00:24:34: Total frames rendered: 71, number of late frames: 1 (1.41%) (it's okay for some frames to be late)
00:24:34:
00:24:34: Profiler time results:
00:24:34:
00:24:34: ==============================================================
00:24:34: video thread frame - [100%] [avg time: 0.552 ms] [children: 13.9%] [unaccounted: 86.1%]
00:24:34: | scene->Preprocess - [0.181%] [avg time: 0.001 ms]
00:24:34: | GPU download and conversion - [13.8%] [avg time: 0.076 ms] [children: 12.9%] [unaccounted: 0.906%]
00:24:34: | | flush - [12%] [avg time: 0.066 ms]
00:24:34: | | CopyResource - [0.725%] [avg time: 0.004 ms]
00:24:34: | | conversion to 4:2:0 - [0.181%] [avg time: 0.001 ms]
00:24:34: Convert444Threads - [100%] [avg time: 0.184 ms] [children: 98.4%] [unaccounted: 1.63%]
00:24:34: | Convert444toNV12 - [98.4%] [avg time: 0.181 ms]
00:24:34: encoder thread frame - [100%] [avg time: 0.415 ms] [children: 0.482%] [unaccounted: 99.5%]
00:24:34: | sending stuff out - [0.482%] [avg time: 0.002 ms]
00:24:34: ==============================================================
00:24:34:
00:24:34:
00:24:34: Profiler CPU results:
00:24:34:
00:24:34: ==============================================================
00:24:34: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
00:24:34: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
00:24:34: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:34: ==============================================================
00:24:34:
00:24:34: =====Stream End: 2015-09-08, 00:24:34=================================================
00:24:43: Settings::Video: Enabling Aero
00:24:44: =====Stream Start: 2015-09-08, 00:24:44===============================================
00:24:44: Multithreaded optimizations: On
00:24:44: Base resolution: 1366x768
00:24:44: Output resolution: 680x384
00:24:44: ------------------------------------------
00:24:44: Loading up D3D10 on NVIDIA GeForce GTX 750 (Adapter 1)...
00:24:45: ------------------------------------------
00:24:45: Audio Format: 48000 Hz
00:24:45: ------------------------------------------
00:24:45: Audio Channels: 2 Ch
00:24:45: Playback device Default
00:24:45: ------------------------------------------
00:24:45: Using desktop audio input: Speakers (6- USB PnP Sound Device )
00:24:45: Global Audio time adjust: 0
00:24:45: ------------------------------------------
00:24:45: Audio Encoding: AAC
00:24:45: bitrate: 96
00:24:45: Using graphics capture
00:24:45: Trying to hook process: SC2.exe
00:24:45: Scene buffering time set to 400
00:24:45: ------------------------------------------
00:24:45: Video Encoding: x264
00:24:45: fps: 30
00:24:45: width: 680, height: 384
00:24:45: preset: veryfast
00:24:45: profile: main
00:24:45: keyint: 60
00:24:45: CBR: yes
00:24:45: CFR: yes
00:24:45: max bitrate: 2000
00:24:45: buffer size: 2000
00:24:45: ------------------------------------------
00:24:45: SharedTexCapture hooked
00:24:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:48: New Scene
00:24:48: Using bitmap image
00:24:48: Using bitmap image
00:24:48: Using graphics capture
00:24:48: Trying to hook process: SC2.exe
00:24:48: SharedTexCapture hooked
00:24:49: CLRHost:: Browser 1: Status message:
00:24:49: CLRHost:: Browser 1: Failed to set referrer policy: The value 'no-referrer' is not one of 'always', 'default', 'never', or 'origin'. Defaulting to 'never'. @http://www.twitchalerts.com/alert-box/v3/F83F51F6369C6AD3698010
00:24:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:49: New Scene
00:24:49: Using text output
00:24:49: Using text output
00:24:49: Using Window Capture
00:24:49: Using graphics capture
00:24:49: Using Video Source
00:24:49: Trying to hook process: SC2.exe
00:24:49: SharedTexCapture hooked
00:24:50: CLRHost:: Browser 2: Status message:
00:24:50: CLRHost:: Browser 2: Failed to set referrer policy: The value 'no-referrer' is not one of 'always', 'default', 'never', or 'origin'. Defaulting to 'never'. @http://www.twitchalerts.com/alert-box/v3/F83F51F6369C6AD3698010
00:24:52: CLRHost:: Browser 2: ----- PROMOTED! ----- @http://www.twitchalerts.com/scripts/alert-box3.min.js?221
00:24:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:52: New Scene
00:24:52: Using text output
00:24:52: Using text output
00:24:52: Using text output
00:24:52: Using graphics capture
00:24:52: Using Video Source
00:24:52: Trying to hook process: SC2.exe
00:24:52: SharedTexCapture hooked
00:24:52: CLRHost:: Browser 3: Status message:
00:24:52: CLRHost:: Browser 3: Failed to set referrer policy: The value 'no-referrer' is not one of 'always', 'default', 'never', or 'origin'. Defaulting to 'never'. @http://www.twitchalerts.com/alert-box/v3/F83F51F6369C6AD3698010
00:24:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:54: New Scene
00:24:54: Using text output
00:24:54: Using graphics capture
00:24:54: Trying to hook process: SC2.exe
00:24:54: SharedTexCapture hooked
00:24:55: CLRHost:: Browser 4: Status message:
00:24:55: CLRHost:: Browser 4: Failed to set referrer policy: The value 'no-referrer' is not one of 'always', 'default', 'never', or 'origin'. Defaulting to 'never'. @http://www.twitchalerts.com/alert-box/v3/F83F51F6369C6AD3698010
00:24:55: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:55: New Scene
00:24:55: Using graphics capture
00:24:55: Trying to hook process: SC2.exe
00:24:55: SharedTexCapture hooked
00:52:17: Total frames encoded: 49539, total frames duplicated: 74 (0.15%)
00:52:17: Total frames rendered: 49546, number of late frames: 8 (0.02%) (it's okay for some frames to be late)
00:52:17:
00:52:17: Profiler time results:
00:52:17:
00:52:17: ==============================================================
00:52:17: video thread frame - [100%] [avg time: 0.686 ms] [children: 23.9%] [unaccounted: 76.1%]
00:52:17: | scene->Preprocess - [0.292%] [avg time: 0.002 ms]
00:52:17: | GPU download and conversion - [23.6%] [avg time: 0.162 ms] [children: 22.3%] [unaccounted: 1.31%]
00:52:17: | | flush - [20.7%] [avg time: 0.142 ms]
00:52:17: | | CopyResource - [1.17%] [avg time: 0.008 ms]
00:52:17: | | conversion to 4:2:0 - [0.437%] [avg time: 0.003 ms]
00:52:17: Convert444Threads - [100%] [avg time: 0.178 ms] [children: 98.3%] [unaccounted: 1.69%]
00:52:17: | Convert444toNV12 - [98.3%] [avg time: 0.175 ms]
00:52:17: encoder thread frame - [100%] [avg time: 0.448 ms] [children: 0.67%] [unaccounted: 99.3%]
00:52:17: | sending stuff out - [0.67%] [avg time: 0.003 ms]
00:52:17: ==============================================================
00:52:17:
00:52:17:
00:52:17: Profiler CPU results:
00:52:17:
00:52:17: ==============================================================
00:52:17: video thread frame - [cpu time: avg 0.039 ms, total 1950.01 ms] [avg calls per frame: 1]
00:52:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:52:17: | GPU download and conversion - [cpu time: avg 0.01 ms, total 530.403 ms] [avg calls per frame: 1]
00:52:17: | | flush - [cpu time: avg 0.008 ms, total 421.201 ms] [avg calls per frame: 1]
00:52:17: | | CopyResource - [cpu time: avg 0.001 ms, total 78.001 ms] [avg calls per frame: 1]
00:52:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:52:17: Convert444Threads - [cpu time: avg 0.034 ms, total 3416.42 ms] [avg calls per frame: 2]
00:52:17: | Convert444toNV12 - [cpu time: avg 0.034 ms, total 3400.82 ms] [avg calls per frame: 2]
00:52:17: encoder thread frame - [cpu time: avg 0.017 ms, total 842.405 ms] [avg calls per frame: 1]
00:52:17: | sending stuff out - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
00:52:17: ==============================================================
00:52:17:
00:52:17: =====Stream End: 2015-09-08, 00:52:17=================================================
00:52:18: CLR host plugin instance deleted; removing dynamically loaded localization strings
00:52:18: Video Source Plugin instance deleted; removing dynamically loaded localization strings
00:52:18: Terminating 0x130
00:52:18: Terminating 0xf6c
00:52:18: Terminating 0x16ec
Last game capture log:
2015-09-08, 00:23:09: we're booting up:
00:23:09: CaptureThread: attached to process SC2.exe
00:23:09: D3D9 Present
00:23:09: DirectDraw Present
00:23:09: (half life scientist) everything.. seems to be in order
00:23:15: D3D9EndScene called
00:23:15: D3DPRESENT_PARAMETERS {
00:23:15: BackBufferWidth: 1366
00:23:15: BackBufferHeight: 768
00:23:15: BackBufferFormat: D3DFMT_A8R8G8B8
00:23:15: BackBufferCount: 1
00:23:15: MultiSampleType: D3DMULTISAMPLE_NONE
00:23:15: MultiSampleQuality: 0
00:23:15: SwapEffect: D3DSWAPEFFECT_DISCARD
00:23:15: hDeviceWindow: 2032598
00:23:15: Windowed: true
00:23:15: EnableAutoDepthStencil: false
00:23:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
00:23:15: Flags: None
00:23:15: FullScreen_RefreshRateInHz: 0
00:23:15: PresentationInterval: 2147483648
00:23:15: };
00:23:15: successfully set up d3d9 hooks
00:23:15: D3D9SwapPresent called
00:23:15: DoD3D9GPUHook: success
00:23:15: D3DSURFACE_DESC {
00:23:15: Format: D3DFMT_A8R8G8B8
00:23:15: Type: D3DRTYPE_SURFACE
00:23:15: Usage: D3DUSAGE_RENDERTARGET
00:23:15: Pool: D3DPOOL_DEFAULT
00:23:15: MultiSampleType: D3DMULTISAMPLE_NONE
00:23:15: MultiSampleQuality: 0
00:23:15: Width: 1366
00:23:15: Height: 768
00:23:15: };
00:23:15: successfully capturing d3d9 frames via GPU
00:24:30: ---------------------- Cleared D3D9 Capture ----------------------
00:24:30: received restart event, capturing
00:24:30: DoD3D9GPUHook: success
00:24:30: D3D9EndScene called
00:24:30: D3D9SwapPresent called
00:24:31: D3DSURFACE_DESC {
00:24:31: Format: D3DFMT_A8R8G8B8
00:24:31: Type: D3DRTYPE_SURFACE
00:24:31: Usage: D3DUSAGE_RENDERTARGET
00:24:31: Pool: D3DPOOL_DEFAULT
00:24:31: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:31: MultiSampleQuality: 0
00:24:31: Width: 1366
00:24:31: Height: 768
00:24:31: };
00:24:31: successfully capturing d3d9 frames via GPU
00:24:34: ---------------------- Cleared D3D9 Capture ----------------------
00:24:34: received restart event, capturing
00:24:34: DoD3D9GPUHook: success
00:24:34: D3D9EndScene called
00:24:34: D3D9SwapPresent called
00:24:45: D3DSURFACE_DESC {
00:24:45: Format: D3DFMT_A8R8G8B8
00:24:45: Type: D3DRTYPE_SURFACE
00:24:45: Usage: D3DUSAGE_RENDERTARGET
00:24:45: Pool: D3DPOOL_DEFAULT
00:24:45: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:45: MultiSampleQuality: 0
00:24:45: Width: 1366
00:24:45: Height: 768
00:24:45: };
00:24:45: successfully capturing d3d9 frames via GPU
00:24:48: ---------------------- Cleared D3D9 Capture ----------------------
00:24:48: received restart event, capturing
00:24:48: DoD3D9GPUHook: success
00:24:48: D3D9EndScene called
00:24:48: D3D9SwapPresent called
00:24:48: D3DSURFACE_DESC {
00:24:48: Format: D3DFMT_A8R8G8B8
00:24:48: Type: D3DRTYPE_SURFACE
00:24:48: Usage: D3DUSAGE_RENDERTARGET
00:24:48: Pool: D3DPOOL_DEFAULT
00:24:48: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:48: MultiSampleQuality: 0
00:24:48: Width: 1366
00:24:48: Height: 768
00:24:48: };
00:24:48: successfully capturing d3d9 frames via GPU
00:24:49: ---------------------- Cleared D3D9 Capture ----------------------
00:24:49: received restart event, capturing
00:24:49: DoD3D9GPUHook: success
00:24:49: D3D9EndScene called
00:24:49: D3D9SwapPresent called
00:24:49: D3DSURFACE_DESC {
00:24:49: Format: D3DFMT_A8R8G8B8
00:24:49: Type: D3DRTYPE_SURFACE
00:24:49: Usage: D3DUSAGE_RENDERTARGET
00:24:49: Pool: D3DPOOL_DEFAULT
00:24:49: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:49: MultiSampleQuality: 0
00:24:49: Width: 1366
00:24:49: Height: 768
00:24:49: };
00:24:49: successfully capturing d3d9 frames via GPU
00:24:52: ---------------------- Cleared D3D9 Capture ----------------------
00:24:52: D3D9EndScene called
00:24:52: D3D9SwapPresent called
00:24:52: received restart event, capturing
00:24:52: DoD3D9GPUHook: success
00:24:52: D3DSURFACE_DESC {
00:24:52: Format: D3DFMT_A8R8G8B8
00:24:52: Type: D3DRTYPE_SURFACE
00:24:52: Usage: D3DUSAGE_RENDERTARGET
00:24:52: Pool: D3DPOOL_DEFAULT
00:24:52: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:52: MultiSampleQuality: 0
00:24:52: Width: 1366
00:24:52: Height: 768
00:24:52: };
00:24:52: successfully capturing d3d9 frames via GPU
00:24:54: ---------------------- Cleared D3D9 Capture ----------------------
00:24:54: received restart event, capturing
00:24:54: DoD3D9GPUHook: success
00:24:54: D3D9EndScene called
00:24:54: D3D9SwapPresent called
00:24:54: D3DSURFACE_DESC {
00:24:54: Format: D3DFMT_A8R8G8B8
00:24:54: Type: D3DRTYPE_SURFACE
00:24:54: Usage: D3DUSAGE_RENDERTARGET
00:24:54: Pool: D3DPOOL_DEFAULT
00:24:54: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:54: MultiSampleQuality: 0
00:24:54: Width: 1366
00:24:54: Height: 768
00:24:54: };
00:24:54: successfully capturing d3d9 frames via GPU
00:24:55: ---------------------- Cleared D3D9 Capture ----------------------
00:24:55: received restart event, capturing
00:24:55: DoD3D9GPUHook: success
00:24:55: D3D9EndScene called
00:24:55: D3D9SwapPresent called
00:24:55: D3DSURFACE_DESC {
00:24:55: Format: D3DFMT_A8R8G8B8
00:24:55: Type: D3DRTYPE_SURFACE
00:24:55: Usage: D3DUSAGE_RENDERTARGET
00:24:55: Pool: D3DPOOL_DEFAULT
00:24:55: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:55: MultiSampleQuality: 0
00:24:55: Width: 1366
00:24:55: Height: 768
00:24:55: };
00:24:55: successfully capturing d3d9 frames via GPU
00:52:17: ---------------------- Cleared D3D9 Capture ----------------------
00:52:17: D3D9EndScene called
00:52:17: D3D9SwapPresent called
Last Game Capture Log:
2015-09-08, 14:45:36: we're booting up:
14:45:36: CaptureThread: attached to process SC2.exe
14:45:36: D3D9 Present
14:45:36: DirectDraw Present
14:45:36: (half life scientist) everything.. seems to be in order
14:45:36: D3D9EndScene called
14:45:36: D3DPRESENT_PARAMETERS {
14:45:36: BackBufferWidth: 1366
14:45:36: BackBufferHeight: 768
14:45:36: BackBufferFormat: D3DFMT_A8R8G8B8
14:45:36: BackBufferCount: 1
14:45:36: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:36: MultiSampleQuality: 0
14:45:36: SwapEffect: D3DSWAPEFFECT_DISCARD
14:45:36: hDeviceWindow: 1903060
14:45:36: Windowed: true
14:45:36: EnableAutoDepthStencil: false
14:45:36: AutoDepthStencilFormat: D3DFMT_UNKNOWN
14:45:36: Flags: None
14:45:36: FullScreen_RefreshRateInHz: 0
14:45:36: PresentationInterval: 2147483648
14:45:36: };
14:45:36: successfully set up d3d9 hooks
14:45:36: D3D9SwapPresent called
14:45:36: DoD3D9GPUHook: success
14:45:36: D3DSURFACE_DESC {
14:45:36: Format: D3DFMT_A8R8G8B8
14:45:36: Type: D3DRTYPE_SURFACE
14:45:36: Usage: D3DUSAGE_RENDERTARGET
14:45:36: Pool: D3DPOOL_DEFAULT
14:45:36: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:36: MultiSampleQuality: 0
14:45:36: Width: 1366
14:45:36: Height: 768
14:45:36: };
14:45:36: successfully capturing d3d9 frames via GPU
14:45:42: ---------------------- Cleared D3D9 Capture ----------------------
14:45:42: D3D9EndScene called
14:45:42: D3D9SwapPresent called
14:45:48: received restart event, capturing
14:45:48: DoD3D9GPUHook: success
14:45:48: D3DSURFACE_DESC {
14:45:48: Format: D3DFMT_A8R8G8B8
14:45:48: Type: D3DRTYPE_SURFACE
14:45:48: Usage: D3DUSAGE_RENDERTARGET
14:45:48: Pool: D3DPOOL_DEFAULT
14:45:48: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:48: MultiSampleQuality: 0
14:45:48: Width: 1366
14:45:48: Height: 768
14:45:48: };
14:45:48: successfully capturing d3d9 frames via GPU
14:47:56: ---------------------- Cleared D3D9 Capture ----------------------
14:47:56: D3D9EndScene called
14:47:56: D3D9SwapPresent called
14:47:56: received restart event, capturing
14:47:56: DoD3D9GPUHook: success
14:47:56: D3DSURFACE_DESC {
14:47:56: Format: D3DFMT_A8R8G8B8
14:47:56: Type: D3DRTYPE_SURFACE
14:47:56: Usage: D3DUSAGE_RENDERTARGET
14:47:56: Pool: D3DPOOL_DEFAULT
14:47:56: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:56: MultiSampleQuality: 0
14:47:56: Width: 1366
14:47:56: Height: 768
14:47:56: };
14:47:56: successfully capturing d3d9 frames via GPU
14:47:56: ---------------------- Cleared D3D9 Capture ----------------------
14:47:56: D3D9EndScene called
14:47:56: D3D9SwapPresent called
14:47:57: received restart event, capturing
14:47:57: DoD3D9GPUHook: success
14:47:57: D3DSURFACE_DESC {
14:47:57: Format: D3DFMT_A8R8G8B8
14:47:57: Type: D3DRTYPE_SURFACE
14:47:57: Usage: D3DUSAGE_RENDERTARGET
14:47:57: Pool: D3DPOOL_DEFAULT
14:47:57: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:57: MultiSampleQuality: 0
14:47:57: Width: 1366
14:47:57: Height: 768
14:47:57: };
14:47:57: successfully capturing d3d9 frames via GPU
14:49:01: ---------------------- Cleared D3D9 Capture ----------------------
14:49:01: D3D9EndScene called
14:49:01: D3D9SwapPresent called
14:49:01: received restart event, capturing
14:49:01: DoD3D9GPUHook: success
14:49:01: D3DSURFACE_DESC {
14:49:01: Format: D3DFMT_A8R8G8B8
14:49:01: Type: D3DRTYPE_SURFACE
14:49:01: Usage: D3DUSAGE_RENDERTARGET
14:49:01: Pool: D3DPOOL_DEFAULT
14:49:01: MultiSampleType: D3DMULTISAMPLE_NONE
14:49:01: MultiSampleQuality: 0
14:49:01: Width: 1366
14:49:01: Height: 768
14:49:01: };
14:49:01: successfully capturing d3d9 frames via GPU
14:49:01: ---------------------- Cleared D3D9 Capture ----------------------
14:49:01: D3D9EndScene called
14:49:01: D3D9SwapPresent called
14:49:02: received restart event, capturing
14:49:02: DoD3D9GPUHook: success
14:49:02: D3DSURFACE_DESC {
14:49:02: Format: D3DFMT_A8R8G8B8
14:49:02: Type: D3DRTYPE_SURFACE
14:49:02: Usage: D3DUSAGE_RENDERTARGET
14:49:02: Pool: D3DPOOL_DEFAULT
14:49:02: MultiSampleType: D3DMULTISAMPLE_NONE
14:49:02: MultiSampleQuality: 0
14:49:02: Width: 1366
14:49:02: Height: 768
14:49:02: };
14:49:02: successfully capturing d3d9 frames via GPU
15:02:04: ---------------------- Cleared D3D9 Capture ----------------------
15:02:04: D3D9EndScene called
15:02:04: D3D9SwapPresent called
15:07:25: received restart event, capturing
15:07:25: DoD3D9GPUHook: success
15:07:25: D3DSURFACE_DESC {
15:07:25: Format: D3DFMT_A8R8G8B8
15:07:25: Type: D3DRTYPE_SURFACE
15:07:25: Usage: D3DUSAGE_RENDERTARGET
15:07:25: Pool: D3DPOOL_DEFAULT
15:07:25: MultiSampleType: D3DMULTISAMPLE_NONE
15:07:25: MultiSampleQuality: 0
15:07:25: Width: 1366
15:07:25: Height: 768
15:07:25: };
15:07:25: successfully capturing d3d9 frames via GPU
15:41:50: ---------------------- Cleared D3D9 Capture ----------------------
15:41:50: received restart event, capturing
15:41:50: DoD3D9GPUHook: success
15:41:50: D3D9EndScene called
15:41:50: D3D9SwapPresent called
15:59:53: ---------------------- Cleared D3D9 Capture ----------------------
15:59:53: D3D9EndScene called
15:59:53: D3D9SwapPresent called
17:31:34: received restart event, capturing
17:31:37: DoD3D9GPUHook: success
17:31:37: D3DSURFACE_DESC {
17:31:37: Format: D3DFMT_A8R8G8B8
17:31:37: Type: D3DRTYPE_SURFACE
17:31:37: Usage: D3DUSAGE_RENDERTARGET
17:31:37: Pool: D3DPOOL_DEFAULT
17:31:37: MultiSampleType: D3DMULTISAMPLE_NONE
17:31:37: MultiSampleQuality: 0
17:31:37: Width: 1366
17:31:37: Height: 768
17:31:37: };
17:31:37: successfully capturing d3d9 frames via GPU
17:32:06: ---------------------- Cleared D3D9 Capture ----------------------
17:32:06: received restart event, capturing
17:32:06: DoD3D9GPUHook: success
17:32:06: D3D9EndScene called
17:32:06: D3D9SwapPresent called
17:33:03: D3DSURFACE_DESC {
17:33:03: Format: D3DFMT_A8R8G8B8
17:33:03: Type: D3DRTYPE_SURFACE
17:33:03: Usage: D3DUSAGE_RENDERTARGET
17:33:03: Pool: D3DPOOL_DEFAULT
17:33:03: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:03: MultiSampleQuality: 0
17:33:03: Width: 1366
17:33:03: Height: 768
17:33:03: };
17:33:03: successfully capturing d3d9 frames via GPU
17:56:28: ---------------------- Cleared D3D9 Capture ----------------------
17:56:28: received restart event, capturing
17:56:28: DoD3D9GPUHook: success
17:56:28: D3D9EndScene called
17:56:28: D3D9SwapPresent called
17:56:28: D3DSURFACE_DESC {
17:56:28: Format: D3DFMT_A8R8G8B8
17:56:28: Type: D3DRTYPE_SURFACE
17:56:28: Usage: D3DUSAGE_RENDERTARGET
17:56:28: Pool: D3DPOOL_DEFAULT
17:56:28: MultiSampleType: D3DMULTISAMPLE_NONE
17:56:28: MultiSampleQuality: 0
17:56:28: Width: 1366
17:56:28: Height: 768
17:56:28: };
17:56:28: successfully capturing d3d9 frames via GPU
18:00:07: ---------------------- Cleared D3D9 Capture ----------------------
18:00:07: D3D9EndScene called
18:00:07: D3D9SwapPresent called
18:00:07: received restart event, capturing
18:00:07: DoD3D9GPUHook: success
18:00:07: D3DSURFACE_DESC {
18:00:07: Format: D3DFMT_A8R8G8B8
18:00:07: Type: D3DRTYPE_SURFACE
18:00:07: Usage: D3DUSAGE_RENDERTARGET
18:00:07: Pool: D3DPOOL_DEFAULT
18:00:07: MultiSampleType: D3DMULTISAMPLE_NONE
18:00:07: MultiSampleQuality: 0
18:00:07: Width: 1366
18:00:07: Height: 768
18:00:07: };
18:00:07: successfully capturing d3d9 frames via GPU
18:04:35: ---------------------- Cleared D3D9 Capture ----------------------
18:04:35: received restart event, capturing
18:04:35: DoD3D9GPUHook: success
18:04:35: D3D9EndScene called
18:04:35: D3D9SwapPresent called
18:04:35: D3DSURFACE_DESC {
18:04:35: Format: D3DFMT_A8R8G8B8
18:04:35: Type: D3DRTYPE_SURFACE
18:04:35: Usage: D3DUSAGE_RENDERTARGET
18:04:35: Pool: D3DPOOL_DEFAULT
18:04:35: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:35: MultiSampleQuality: 0
18:04:35: Width: 1366
18:04:35: Height: 768
18:04:35: };
18:04:35: successfully capturing d3d9 frames via GPU
18:04:36: ---------------------- Cleared D3D9 Capture ----------------------
18:04:36: D3D9EndScene called
18:04:36: D3D9SwapPresent called
18:04:36: received restart event, capturing
18:04:36: DoD3D9GPUHook: success
18:04:36: D3DSURFACE_DESC {
18:04:36: Format: D3DFMT_A8R8G8B8
18:04:36: Type: D3DRTYPE_SURFACE
18:04:36: Usage: D3DUSAGE_RENDERTARGET
18:04:36: Pool: D3DPOOL_DEFAULT
18:04:36: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:36: MultiSampleQuality: 0
18:04:36: Width: 1366
18:04:36: Height: 768
18:04:36: };
18:04:36: successfully capturing d3d9 frames via GPU
18:05:00: ---------------------- Cleared D3D9 Capture ----------------------
18:05:00: D3D9EndScene called
18:05:00: D3D9SwapPresent called
18:05:45: received restart event, capturing
18:05:45: DoD3D9GPUHook: success
18:05:45: D3DSURFACE_DESC {
18:05:45: Format: D3DFMT_A8R8G8B8
18:05:45: Type: D3DRTYPE_SURFACE
18:05:45: Usage: D3DUSAGE_RENDERTARGET
18:05:45: Pool: D3DPOOL_DEFAULT
18:05:45: MultiSampleType: D3DMULTISAMPLE_NONE
18:05:45: MultiSampleQuality: 0
18:05:45: Width: 1366
18:05:45: Height: 768
18:05:45: };
18:05:45: successfully capturing d3d9 frames via GPU
18:07:58: ---------------------- Cleared D3D9 Capture ----------------------
18:07:58: received restart event, capturing
18:07:58: DoD3D9GPUHook: success
18:07:58: D3D9EndScene called
18:07:58: D3D9SwapPresent called
18:07:58: D3DSURFACE_DESC {
18:07:58: Format: D3DFMT_A8R8G8B8
18:07:58: Type: D3DRTYPE_SURFACE
18:07:58: Usage: D3DUSAGE_RENDERTARGET
18:07:58: Pool: D3DPOOL_DEFAULT
18:07:58: MultiSampleType: D3DMULTISAMPLE_NONE
18:07:58: MultiSampleQuality: 0
18:07:58: Width: 1366
18:07:58: Height: 768
18:07:58: };
18:07:58: successfully capturing d3d9 frames via GPU
18:08:37: ---------------------- Cleared D3D9 Capture ----------------------
18:08:37: received restart event, capturing
18:08:37: DoD3D9GPUHook: success
18:08:37: D3D9EndScene called
18:08:37: D3D9SwapPresent called
18:08:37: D3DSURFACE_DESC {
18:08:37: Format: D3DFMT_A8R8G8B8
18:08:37: Type: D3DRTYPE_SURFACE
18:08:37: Usage: D3DUSAGE_RENDERTARGET
18:08:37: Pool: D3DPOOL_DEFAULT
18:08:37: MultiSampleType: D3DMULTISAMPLE_NONE
18:08:37: MultiSampleQuality: 0
18:08:37: Width: 1366
18:08:37: Height: 768
18:08:37: };
18:08:37: successfully capturing d3d9 frames via GPU
18:10:34: ---------------------- Cleared D3D9 Capture ----------------------
18:10:34: received restart event, capturing
18:10:34: DoD3D9GPUHook: success
18:10:34: D3D9EndScene called
18:10:34: D3D9SwapPresent called
18:10:34: D3DSURFACE_DESC {
18:10:34: Format: D3DFMT_A8R8G8B8
18:10:34: Type: D3DRTYPE_SURFACE
18:10:34: Usage: D3DUSAGE_RENDERTARGET
18:10:34: Pool: D3DPOOL_DEFAULT
18:10:34: MultiSampleType: D3DMULTISAMPLE_NONE
18:10:34: MultiSampleQuality: 0
18:10:34: Width: 1366
18:10:34: Height: 768
18:10:34: };
18:10:34: successfully capturing d3d9 frames via GPU
18:11:08: ---------------------- Cleared D3D9 Capture ----------------------
18:11:08: D3D9EndScene called
18:11:08: D3D9SwapPresent called
18:11:08: received restart event, capturing
18:11:08: DoD3D9GPUHook: success
18:11:08: D3DSURFACE_DESC {
18:11:08: Format: D3DFMT_A8R8G8B8
18:11:08: Type: D3DRTYPE_SURFACE
18:11:08: Usage: D3DUSAGE_RENDERTARGET
18:11:08: Pool: D3DPOOL_DEFAULT
18:11:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:11:08: MultiSampleQuality: 0
18:11:08: Width: 1366
18:11:08: Height: 768
18:11:08: };
18:11:08: successfully capturing d3d9 frames via GPU
18:11:19: ---------------------- Cleared D3D9 Capture ----------------------
18:11:19: received restart event, capturing
18:11:19: DoD3D9GPUHook: success
18:11:19: D3D9EndScene called
18:11:19: D3D9SwapPresent called
18:11:19: D3DSURFACE_DESC {
18:11:19: Format: D3DFMT_A8R8G8B8
18:11:19: Type: D3DRTYPE_SURFACE
18:11:19: Usage: D3DUSAGE_RENDERTARGET
18:11:19: Pool: D3DPOOL_DEFAULT
18:11:19: MultiSampleType: D3DMULTISAMPLE_NONE
18:11:19: MultiSampleQuality: 0
18:11:19: Width: 1366
18:11:19: Height: 768
18:11:19: };
18:11:19: successfully capturing d3d9 frames via GPU
18:12:16: ---------------------- Cleared D3D9 Capture ----------------------
18:12:16: D3D9EndScene called
18:12:16: D3D9SwapPresent called
18:12:16: received restart event, capturing
18:12:16: DoD3D9GPUHook: success
18:12:16: D3DSURFACE_DESC {
18:12:16: Format: D3DFMT_A8R8G8B8
18:12:16: Type: D3DRTYPE_SURFACE
18:12:16: Usage: D3DUSAGE_RENDERTARGET
18:12:16: Pool: D3DPOOL_DEFAULT
18:12:16: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:16: MultiSampleQuality: 0
18:12:16: Width: 1366
18:12:16: Height: 768
18:12:16: };
18:12:16: successfully capturing d3d9 frames via GPU
18:12:19: ---------------------- Cleared D3D9 Capture ----------------------
18:12:19: received restart event, capturing
18:12:19: DoD3D9GPUHook: success
18:12:19: D3D9EndScene called
18:12:19: D3D9SwapPresent called
18:12:19: D3DSURFACE_DESC {
18:12:19: Format: D3DFMT_A8R8G8B8
18:12:19: Type: D3DRTYPE_SURFACE
18:12:19: Usage: D3DUSAGE_RENDERTARGET
18:12:19: Pool: D3DPOOL_DEFAULT
18:12:19: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:19: MultiSampleQuality: 0
18:12:19: Width: 1366
18:12:19: Height: 768
18:12:19: };
18:12:19: successfully capturing d3d9 frames via GPU
18:12:21: ---------------------- Cleared D3D9 Capture ----------------------
18:12:21: D3D9EndScene called
18:12:21: D3D9SwapPresent called
18:12:21: received restart event, capturing
18:12:21: DoD3D9GPUHook: success
18:12:21: D3DSURFACE_DESC {
18:12:21: Format: D3DFMT_A8R8G8B8
18:12:21: Type: D3DRTYPE_SURFACE
18:12:21: Usage: D3DUSAGE_RENDERTARGET
18:12:21: Pool: D3DPOOL_DEFAULT
18:12:21: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:21: MultiSampleQuality: 0
18:12:21: Width: 1366
18:12:21: Height: 768
18:12:21: };
18:12:21: successfully capturing d3d9 frames via GPU
18:12:25: ---------------------- Cleared D3D9 Capture ----------------------
18:12:25: received restart event, capturing
18:12:25: DoD3D9GPUHook: success
18:12:25: D3D9EndScene called
18:12:25: D3D9SwapPresent called
18:12:25: D3DSURFACE_DESC {
18:12:25: Format: D3DFMT_A8R8G8B8
18:12:25: Type: D3DRTYPE_SURFACE
18:12:25: Usage: D3DUSAGE_RENDERTARGET
18:12:25: Pool: D3DPOOL_DEFAULT
18:12:25: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:25: MultiSampleQuality: 0
18:12:25: Width: 1366
18:12:25: Height: 768
18:12:25: };
18:12:25: successfully capturing d3d9 frames via GPU
18:12:26: ---------------------- Cleared D3D9 Capture ----------------------
18:12:26: received restart event, capturing
18:12:26: DoD3D9GPUHook: success
18:12:26: D3D9EndScene called
18:12:26: D3D9SwapPresent called
18:12:26: D3DSURFACE_DESC {
18:12:26: Format: D3DFMT_A8R8G8B8
18:12:26: Type: D3DRTYPE_SURFACE
18:12:26: Usage: D3DUSAGE_RENDERTARGET
18:12:26: Pool: D3DPOOL_DEFAULT
18:12:26: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:26: MultiSampleQuality: 0
18:12:26: Width: 1366
18:12:26: Height: 768
18:12:26: };
18:12:26: successfully capturing d3d9 frames via GPU
18:12:37: ---------------------- Cleared D3D9 Capture ----------------------
18:12:37: D3D9EndScene called
18:12:37: D3D9SwapPresent called
18:12:37: received restart event, capturing
18:12:37: DoD3D9GPUHook: success
18:12:37: D3DSURFACE_DESC {
18:12:37: Format: D3DFMT_A8R8G8B8
18:12:37: Type: D3DRTYPE_SURFACE
18:12:37: Usage: D3DUSAGE_RENDERTARGET
18:12:37: Pool: D3DPOOL_DEFAULT
18:12:37: MultiSampleType: D3DMULTISAMPLE_NONE
18:12:37: MultiSampleQuality: 0
18:12:37: Width: 1366
18:12:37: Height: 768
18:12:37: };
18:12:37: successfully capturing d3d9 frames via GPU
18:12:52: ---------------------- Cleared D3D9 Capture ----------------------
18:12:52: D3D9EndScene called
18:12:52: D3D9SwapPresent called
18:13:37: received restart event, capturing
18:13:37: DoD3D9GPUHook: success
18:13:37: D3DSURFACE_DESC {
18:13:37: Format: D3DFMT_A8R8G8B8
18:13:37: Type: D3DRTYPE_SURFACE
18:13:37: Usage: D3DUSAGE_RENDERTARGET
18:13:37: Pool: D3DPOOL_DEFAULT
18:13:37: MultiSampleType: D3DMULTISAMPLE_NONE
18:13:37: MultiSampleQuality: 0
18:13:37: Width: 1366
18:13:37: Height: 768
18:13:37: };
18:13:37: successfully capturing d3d9 frames via GPU
18:14:50: ---------------------- Cleared D3D9 Capture ----------------------
18:14:50: received restart event, capturing
18:14:50: DoD3D9GPUHook: success
18:14:50: D3D9EndScene called
18:14:50: D3D9SwapPresent called
18:14:50: D3DSURFACE_DESC {
18:14:50: Format: D3DFMT_A8R8G8B8
18:14:50: Type: D3DRTYPE_SURFACE
18:14:50: Usage: D3DUSAGE_RENDERTARGET
18:14:50: Pool: D3DPOOL_DEFAULT
18:14:50: MultiSampleType: D3DMULTISAMPLE_NONE
18:14:50: MultiSampleQuality: 0
18:14:50: Width: 1366
18:14:50: Height: 768
18:14:50: };
18:14:50: successfully capturing d3d9 frames via GPU
18:14:51: ---------------------- Cleared D3D9 Capture ----------------------
18:14:51: received restart event, capturing
18:14:51: DoD3D9GPUHook: success
18:14:52: D3D9EndScene called
18:14:52: D3D9SwapPresent called
18:14:52: D3DSURFACE_DESC {
18:14:52: Format: D3DFMT_A8R8G8B8
18:14:52: Type: D3DRTYPE_SURFACE
18:14:52: Usage: D3DUSAGE_RENDERTARGET
18:14:52: Pool: D3DPOOL_DEFAULT
18:14:52: MultiSampleType: D3DMULTISAMPLE_NONE
18:14:52: MultiSampleQuality: 0
18:14:52: Width: 1366
18:14:52: Height: 768
18:14:52: };
18:14:52: successfully capturing d3d9 frames via GPU
18:15:06: ---------------------- Cleared D3D9 Capture ----------------------
18:15:06: received restart event, capturing
18:15:06: DoD3D9GPUHook: success
18:15:06: D3D9EndScene called
18:15:06: D3D9SwapPresent called
18:15:06: D3DSURFACE_DESC {
18:15:06: Format: D3DFMT_A8R8G8B8
18:15:06: Type: D3DRTYPE_SURFACE
18:15:06: Usage: D3DUSAGE_RENDERTARGET
18:15:06: Pool: D3DPOOL_DEFAULT
18:15:06: MultiSampleType: D3DMULTISAMPLE_NONE
18:15:06: MultiSampleQuality: 0
18:15:06: Width: 1366
18:15:06: Height: 768
18:15:06: };
18:15:06: successfully capturing d3d9 frames via GPU
18:15:08: ---------------------- Cleared D3D9 Capture ----------------------
18:15:08: D3D9EndScene called
18:15:08: D3D9SwapPresent called
18:15:08: received restart event, capturing
18:15:08: DoD3D9GPUHook: success
18:15:08: D3DSURFACE_DESC {
18:15:08: Format: D3DFMT_A8R8G8B8
18:15:08: Type: D3DRTYPE_SURFACE
18:15:08: Usage: D3DUSAGE_RENDERTARGET
18:15:08: Pool: D3DPOOL_DEFAULT
18:15:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:15:08: MultiSampleQuality: 0
18:15:08: Width: 1366
18:15:08: Height: 768
18:15:08: };
18:15:08: successfully capturing d3d9 frames via GPU
18:15:09: ---------------------- Cleared D3D9 Capture ----------------------
18:15:09: D3D9EndScene called
18:15:09: D3D9SwapPresent called
18:15:10: received restart event, capturing
18:15:10: DoD3D9GPUHook: success
18:15:10: D3DSURFACE_DESC {
18:15:10: Format: D3DFMT_A8R8G8B8
18:15:10: Type: D3DRTYPE_SURFACE
18:15:10: Usage: D3DUSAGE_RENDERTARGET
18:15:10: Pool: D3DPOOL_DEFAULT
18:15:10: MultiSampleType: D3DMULTISAMPLE_NONE
18:15:10: MultiSampleQuality: 0
18:15:10: Width: 1366
18:15:10: Height: 768
18:15:10: };
18:15:10: successfully capturing d3d9 frames via GPU
18:16:23: ---------------------- Cleared D3D9 Capture ----------------------
18:16:23: received restart event, capturing
18:16:23: DoD3D9GPUHook: success
18:16:23: D3D9EndScene called
18:16:23: D3D9SwapPresent called
18:16:23: D3DSURFACE_DESC {
18:16:23: Format: D3DFMT_A8R8G8B8
18:16:23: Type: D3DRTYPE_SURFACE
18:16:23: Usage: D3DUSAGE_RENDERTARGET
18:16:23: Pool: D3DPOOL_DEFAULT
18:16:23: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:23: MultiSampleQuality: 0
18:16:23: Width: 1366
18:16:23: Height: 768
18:16:23: };
18:16:23: successfully capturing d3d9 frames via GPU
18:16:26: ---------------------- Cleared D3D9 Capture ----------------------
18:16:27: D3D9EndScene called
18:16:27: D3D9SwapPresent called
18:16:27: received restart event, capturing
18:16:27: DoD3D9GPUHook: success
18:16:27: D3DSURFACE_DESC {
18:16:27: Format: D3DFMT_A8R8G8B8
18:16:27: Type: D3DRTYPE_SURFACE
18:16:27: Usage: D3DUSAGE_RENDERTARGET
18:16:27: Pool: D3DPOOL_DEFAULT
18:16:27: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:27: MultiSampleQuality: 0
18:16:27: Width: 1366
18:16:27: Height: 768
18:16:27: };
18:16:27: successfully capturing d3d9 frames via GPU
18:16:29: ---------------------- Cleared D3D9 Capture ----------------------
18:16:29: received restart event, capturing
18:16:29: DoD3D9GPUHook: success
18:16:29: D3D9EndScene called
18:16:29: D3D9SwapPresent called
18:16:29: D3DSURFACE_DESC {
18:16:29: Format: D3DFMT_A8R8G8B8
18:16:29: Type: D3DRTYPE_SURFACE
18:16:29: Usage: D3DUSAGE_RENDERTARGET
18:16:29: Pool: D3DPOOL_DEFAULT
18:16:29: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:29: MultiSampleQuality: 0
18:16:29: Width: 1366
18:16:29: Height: 768
18:16:29: };
18:16:29: successfully capturing d3d9 frames via GPU
18:16:31: ---------------------- Cleared D3D9 Capture ----------------------
18:16:31: D3D9EndScene called
18:16:31: D3D9SwapPresent called
18:16:31: received restart event, capturing
18:16:31: DoD3D9GPUHook: success
18:16:31: D3DSURFACE_DESC {
18:16:31: Format: D3DFMT_A8R8G8B8
18:16:31: Type: D3DRTYPE_SURFACE
18:16:31: Usage: D3DUSAGE_RENDERTARGET
18:16:31: Pool: D3DPOOL_DEFAULT
18:16:31: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:31: MultiSampleQuality: 0
18:16:31: Width: 1366
18:16:31: Height: 768
18:16:31: };
18:16:31: successfully capturing d3d9 frames via GPU
18:16:39: ---------------------- Cleared D3D9 Capture ----------------------
18:16:39: received restart event, capturing
18:16:39: DoD3D9GPUHook: success
18:16:39: D3D9EndScene called
18:16:39: D3D9SwapPresent called
18:16:39: D3DSURFACE_DESC {
18:16:39: Format: D3DFMT_A8R8G8B8
18:16:39: Type: D3DRTYPE_SURFACE
18:16:39: Usage: D3DUSAGE_RENDERTARGET
18:16:39: Pool: D3DPOOL_DEFAULT
18:16:39: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:39: MultiSampleQuality: 0
18:16:39: Width: 1366
18:16:39: Height: 768
18:16:39: };
18:16:39: successfully capturing d3d9 frames via GPU
18:16:45: ---------------------- Cleared D3D9 Capture ----------------------
18:16:45: D3D9EndScene called
18:16:45: D3D9SwapPresent called
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