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Cristian Geambasu daemon3000

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@aradalvand
aradalvand / DockerfileForSvelteKit.md
Last active July 7, 2024 15:04
Dockerfile and .dockerignore for SvelteKit:

*This Dockerfile is intended for SvelteKit applications that use adapter-node. So, the Dockerfile below assumes that you have already installed and configured the adapter.

Dockerfile:

FROM node:18-alpine AS builder
WORKDIR /app
COPY package*.json .
RUN npm ci
COPY . .
RUN npm run build
@rsevil
rsevil / applinks_dynamiclinks_proxy.js
Last active October 18, 2023 02:35
Dynamic links - Applinks integration
@fnky
fnky / stripe-keys-and-ids.tsv
Last active July 24, 2024 23:23
Stripe keys and IDs
Prefix Description Notes
ac_ Platform Client ID Identifier for an auth code/client id.
acct_ Account ID Identifier for an Account object.
aliacc_ Alipay Account ID Identifier for an Alipay account.
ba_ Bank Account ID Identifier for a Bank Account object.
btok_ Bank Token ID Identifier for a Bank Token object.
card_ Card ID Identifier for a Card object.
cbtxn_ Customer Balance Transaction ID Identifier for a Customer Balance Transaction object.
ch_ Charge ID Identifier for a Charge object.
cn_ Credit Note ID Identifier for a Credit Note object.
@danieldogeanu
danieldogeanu / MakePowerShellRememberSSHPassphrase.md
Last active July 22, 2024 22:17
How to make Powershell remember the SSH key passphrase.

You should not use the Open SSH client that comes with Git for Windows. Instead, Windows 10 has its own implementation of Open SSH that is integrated with the system. To achieve this:

  1. Start the ssh-agent from Windows Services:
  • Type Services in the Start Menu or Win+R and then type services.msc to launch the Services window;
  • Find the OpenSSH Authentication Agent in the list and double click on it;
  • In the OpenSSH Authentication Agent Properties window that appears, choose Automatic from the Startup type: dropdown and click Start from Service status:. Make sure it now says Service status: Running.
  1. Configure Git to use the Windows 10 implementation of OpenSSH by issuing the following command in Powershell:
git config --global core.sshCommand C:/Windows/System32/OpenSSH/ssh.exe
@boformer
boformer / 0_main.dart
Last active September 3, 2023 19:40
Flutter Service Architecture
import 'package:architecture_playground/home_page.dart';
import 'package:architecture_playground/services.dart';
import 'package:flutter/material.dart';
void main() async {
// perform long-running tasks before "runApp" to display the native splash screen
final services = await Services.initialize();
runApp(ServicesProvider(
services: services,
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// This is how you use it. Basically just request AudioPeer.bandBuffer[i]
public class AudioBars : MonoBehaviour
{
public List<GameObject> bars = new List<GameObject>(8);
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);
@SixWays
SixWays / CursorManager.cs
Last active January 20, 2022 08:39
Nicer cursor hiding/locking for Unity, including automatic alt-tab handling. Tested on 5.4+, probably fine 5.0+.
using UnityEngine;
using System.Collections;
public class CursorManager : MonoBehaviour {
#region Static
#region Singleton
/* Class is a MonoBehaviour to recieve OnApplicationFocus(bool) message
* If no instance already present, one will be created BEFORE scene load
* CursorManager placed in scene will override auto-created instance
* Any created instance will call DontDestroyOnLoad on itself, but still gets overridden by scene
/*
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader.
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites,
then reuse this Material on all appropriate Sprite Renderers.
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders:
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html)
This is not for scaled or rotated artwork. If you need those features, look at low res render textures.
Use this however you want.
@jringrose
jringrose / FindProjectReferences.cs
Last active June 17, 2022 21:34
Unity editor extension that uses spotlight on OSX for lightning fast project reference searches. Asset serialization mode should be set to "Force Text" in the editor settings.
/*
MIT License
Copyright (c) 2016 Jesse Ringrose
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is