This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ReaderAI : MonoBehaviour { | |
public GameObject namePrefab, myNameOb, DropItem, myCrown, kill; | |
private float radian, time, randomTime, randomRoteSpeed, goalAngle; | |
public float raydistance, rotespeed, raydistanceSide, rayDiagonal, changeUp, changeRight, rayrote, calltimeForFreetime; | |
public float speed; | |
private float dropShortDis, dropDis; | |
private Rigidbody2D myrb; | |
private bool rightgo, downCount, rightCount, deadoneplay; | |
private GameObject giveBirthChara, playerOb, migawari; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TextScaleDownOrUp : MonoBehaviour | |
{ | |
public float time, changeSpeed; | |
public bool enlarge; | |
void Start() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DrawOb : MonoBehaviour | |
{ | |
private Camera camera; | |
public GameObject InstantiatedOb; | |
void Start() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshCreate : MonoBehaviour | |
{ | |
private MeshFilter meshFilter; | |
public Material material; | |
private MeshRenderer meshRenderer; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class CreateMeshByMouse : MonoBehaviour | |
{ | |
[SerializeField] List<Vector2> centerPoints; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class CreateMeshByMouse : MonoBehaviour | |
{ | |
private List<Vector2> centerPoints; | |
[SerializeField] float appendDistance = 0.5f; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class CreateMeshByMouse : MonoBehaviour | |
{ | |
private List<Vector3> centerPoints; | |
[SerializeField] float appendDistance = 0.5f; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class BackCreateMeshByMouse : MonoBehaviour | |
{ | |
private List<Vector3> centerPoints; | |
[SerializeField] float appendDistance = 0.5f; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class CreateMeshByMouseFront : MonoBehaviour | |
{ | |
private CreateTopMesh createTopMesh; | |
private CreateBottomMesh createBottomMesh; | |
private List<Vector3> centerPoints; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider))] | |
public class CreateMeshByMouseBack : MonoBehaviour | |
{ | |
private List<Vector3> centerPoints; | |
[SerializeField] float appendDistance = 0.5f; |
OlderNewer