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@digitaljhelms
digitaljhelms / gist:3099010
Created July 12, 2012 15:58
Squash the first two commits in a git repository's history

The scenario

Your repository has two commits:

$ git log --oneline
957fbfb No, I am your father.
9bb71ff A long time ago in a galaxy far, far away....
@ledermann
ledermann / ransack.rb
Created November 23, 2012 11:29
Ransack with scopes
# Patch for ransack (https://github.com/ernie/ransack) to use scopes
# Helps migrating from Searchlogic or MetaSearch
# Place this file into config/initializer/ransack.rb of your Rails 3.2 project
#
# Usage:
# class Debt < ActiveRecord::Base
# scope :overdue, lambda { where(["status = 'open' AND due_date < ?", Date.today]) }
# end
#
# Ransack out of the box ignores scopes. Example:
@jboesch
jboesch / pg_import_csv_to_heroku.sh
Last active April 5, 2022 22:11
Importing a CSV dump of Postgres data into Heroku
# You have your csv data and it looks like so... It's in a file named "my_data.csv" and we want to import it into a table named "my_things".
"1", "Something", "0.50", "2013-05-05 10:00:00"
"2", "Another thing", "1.50", "2013-06-05 10:30:00"
# Now you want to import it, go to the command line and type:
$ PGPASSWORD=PWHERE psql -h HOSTHERE -U USERHERE DBNAMEHERE -c "\copy my_things FROM 'my_data.csv' WITH CSV;"
# Voila! It's impoted. Now if you want to wipe it out and import a fresh one, you would do this:
@Jellybit
Jellybit / CameraControl.cs
Last active September 4, 2023 04:23
Super Metroid style camera for Unity3D.
using UnityEngine;
using System.Collections;
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a
// certain distance from the player, the camera would lock on the player and move the same speed. Change
// movement direction, and the camera would once again move more quickly to catch up and place itself
// ahead of the player's movement.
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if
@O-I
O-I / weighted_random_sampling.md
Last active February 21, 2024 19:02
[TIx 8] Weighted Random Sampling in Ruby

One of the many reasons I love working with Ruby is it has a rich vocabulary that allows you to accomplish your goals with a minimal amount of code. If there isn't a method that does exactly what you want, it's usually possible to build an elegant solution yourself.

Let's take the example of simulating the rolling of a die.

We can represent a die as an array of its faces.

die = [*?⚀..?⚅]
# => ["⚀", "⚁", "⚂", "⚃", "⚄", "⚅"]
@cjddmut
cjddmut / EasingFunctions.cs
Last active July 16, 2024 08:20
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights