Your repository has two commits:
$ git log --oneline
957fbfb No, I am your father.
9bb71ff A long time ago in a galaxy far, far away....
# Patch for ransack (https://github.com/ernie/ransack) to use scopes | |
# Helps migrating from Searchlogic or MetaSearch | |
# Place this file into config/initializer/ransack.rb of your Rails 3.2 project | |
# | |
# Usage: | |
# class Debt < ActiveRecord::Base | |
# scope :overdue, lambda { where(["status = 'open' AND due_date < ?", Date.today]) } | |
# end | |
# | |
# Ransack out of the box ignores scopes. Example: |
# You have your csv data and it looks like so... It's in a file named "my_data.csv" and we want to import it into a table named "my_things". | |
"1", "Something", "0.50", "2013-05-05 10:00:00" | |
"2", "Another thing", "1.50", "2013-06-05 10:30:00" | |
# Now you want to import it, go to the command line and type: | |
$ PGPASSWORD=PWHERE psql -h HOSTHERE -U USERHERE DBNAMEHERE -c "\copy my_things FROM 'my_data.csv' WITH CSV;" | |
# Voila! It's impoted. Now if you want to wipe it out and import a fresh one, you would do this: |
using UnityEngine; | |
using System.Collections; | |
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
// certain distance from the player, the camera would lock on the player and move the same speed. Change | |
// movement direction, and the camera would once again move more quickly to catch up and place itself | |
// ahead of the player's movement. | |
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
One of the many reasons I love working with Ruby is it has a rich vocabulary that allows you to accomplish your goals with a minimal amount of code. If there isn't a method that does exactly what you want, it's usually possible to build an elegant solution yourself.
Let's take the example of simulating the rolling of a die.
We can represent a die as an array of its faces.
die = [*?⚀..?⚅]
# => ["⚀", "⚁", "⚂", "⚃", "⚄", "⚅"]
/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |