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danyspin97 / EnemySpawnerHandler.cpp
Created December 15, 2015 16:26
Spawning Order from .cvs in UE4
#include "StoryGameMode.h"
#include "Enemy.h"
#include "Pooling.h"
#include "EnemySpawnerHandler.h"
// Sets default values
AEnemySpawnerHandler::AEnemySpawnerHandler()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.

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{
  "body": {
	    "key": {
			    "eldest_kid": "0120ca275cd8f980a319eaf15746be23bb831cb0951e38fa1e19f5135a85d5f8c4a10a",
run = [cmd]{
use re
help-message = ( asciinema -h | sed -n '7,11p; 12q' | grep " "$cmd" " )
display-suffix = ( echo ( re:split &longest=$true &max=3 ' +' $help-message ) | cut -d ' ' -f 3- )
edit:complex-candidate &code-suffix='' &display-suffix=" "$display-suffix &style='' $cmd
}