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daoshengmu / webgl-tpe-02-simpleWebGL01.html
Last active August 29, 2015 14:22
WebGL Taipei meetup #02: Initialize WebGL render
<!DOCTYPE html>
<!--
WebGL Taipei meetup #02
author: daoshengmu, http://dsmu.me
date: 06/06/2015
-->
<html lang="en">
<head>
@daoshengmu
daoshengmu / webgl-tpe-02-simpleWebGL02.html
Last active August 29, 2015 14:22
WebGL Taipei meetup #02: Mouse controls for WebGL render
<!DOCTYPE html>
<!--
WebGL Taipei meetup #02
author: daoshengmu, http://dsmu.me
date: 06/06/2015
-->
<html lang="en">
<head>
@daoshengmu
daoshengmu / webgl-tpe-02-simpleWebVR01.html
Last active August 29, 2015 14:22
WebGL Taipei meetup #02: Prepare for WebVR
<!DOCTYPE html>
<!--
WebGL Taipei meetup #02
author: daoshengmu, http://dsmu.me
date: 06/06/2015
-->
<html lang="en">
<head>
@daoshengmu
daoshengmu / webgl-tpe-02-simpleWebVR02.html
Last active August 29, 2015 14:22
WebGL Taipei meetup #02: WebVR setup
<!DOCTYPE html>
<!--
WebGL Taipei meetup #02
author: daoshengmu, http://dsmu.me
date: 06/06/2015
-->
<html lang="en">
<head>
@daoshengmu
daoshengmu / webgl-tpe-02-simpleWebVR03.html
Last active September 3, 2015 16:34
WebGL Taipei meetup #03: WebVR Oculus / Cardboard controls
<!DOCTYPE html>
<!--
WebGL Taipei meetup #02
author: daoshengmu, http://dsmu.me
date: 06/06/2015
-->
<html lang="en">
<head>
@daoshengmu
daoshengmu / GraphicsAPINote.md
Created May 31, 2016 15:17
A note for OpenGL/Direct3D

OpenGL

The basics of using OpenGL to develop modern graphics applications

https://open.gl/

@daoshengmu
daoshengmu / toolKitNote.md
Last active June 29, 2016 05:10
Useful toolkit
@daoshengmu
daoshengmu / RustNote.md
Last active August 19, 2016 10:07
Servo note
diff --git a/gfx/vr/VRManager.cpp b/gfx/vr/VRManager.cpp
index 7e22b07..de308d1 100644
--- a/gfx/vr/VRManager.cpp
+++ b/gfx/vr/VRManager.cpp
@@ -359,10 +359,6 @@ VRManager::RefreshVRControllers()
controller);
}
}
-
- for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) {
//var ext = gl.getExtension('WEBGL_debug_shaders');
// var element = document.getElementById('fshader_texsize_3d');
// var shader = wtu.loadShaderFromScript(gl, 'fshader_texsize_3d', gl.FRAGMENT_SHADER, undefined, undefined);
// //gl.shaderSource(shader, shaderScript);
// gl.compileShader(shader);
// var src = ext.getTranslatedShaderSource(shader);
// console.log(src);