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/* | |
* This assumes that you have a file called request.rb in the same directory, and that | |
* the file contains a subclass of Volley request object | |
* | |
* The code in this .java file gets added to the Java wrapper around our Ruby class at | |
* compile time. This contains a few shims to work around cases where RubyMotion is | |
* currently not generating correctly typed versions of these methods. | |
* | |
* http://hipbyte.myjetbrains.com/youtrack/issue/RM-724 | |
* |
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# Phasing Piano for Sonic Pi, coded by Darin Wilson | |
# inspired by Steve Reich's Clapping Music | |
# | |
# This piece consists of two threads, each playing the same short melodic phrase. | |
# | |
# On every third pass through the phrase, one of the threads shifts the phase by | |
# 1/4 of a beat, moving it more and more out of phase. Eventually, it comes | |
# back around to where it started, and the piece ends. | |
use_synth :piano |
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use_bpm 120 | |
midi_start | |
live_loop :clock do | |
midi_clock_beat | |
sleep 1 | |
end | |
live_loop :kick do | |
sample :bd_haus |
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# Ambient experiment for Sonic Pi (http://sonic-pi.net/) | |
# | |
# The piece consists of three long loops, each of which plays one of | |
# two randomly selected pitches. Each note has different attack, | |
# release and sleep values, so that they move in and out of phase | |
# with each other. This can play for quite awhile without | |
# repeating itself :) | |
live_loop :note1 do | |
use_synth :hollow |
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######################################### | |
## Sonic Pi Drum Machine | |
## coded by Darin Wilson | |
## | |
use_bpm 95 | |
in_thread(name: :drum_machine) do | |
# choose your kit here (can be :acoustic, :acoustic_soft, :electro, :toy) |
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############################################## | |
## Example 1 - play a note | |
play 60 | |
############################################## | |
## Example 2 - play 4 random notes | |
4.times do | |
play rrand_i(60, 90) | |
sleep 0.5 |
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