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Virtual Robotics

Dmitry Sannikov dasannikov

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Virtual Robotics
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@ofan
ofan / lisp.cpp
Last active April 11, 2024 11:28
Lisp interpreter in 90 lines of C++
Lisp interpreter in 90 lines of C++
I've enjoyed reading Peter Norvig's recent articles on Lisp. He implements a Scheme interpreter in 90 lines of Python in the first, and develops it further in the second.
Just for fun I wondered if I could write one in C++. My goals would be
1. A Lisp interpreter that would complete Peter's Lis.py test cases correctly...
2. ...in no more than 90 lines of C++.
Although I've been thinking about this for a few weeks, as I write this I have not written a line of the code. I'm pretty sure I will achieve 1, and 2 will be... a piece of cake!
@mminer
mminer / Console.cs
Last active March 28, 2024 22:23
Unity script to display in-game debug console. Actively maintained version: https://github.com/mminer/consolation
// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation.
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A console to display Unity's debug logs in-game.
/// </summary>
public class Console : MonoBehaviour
{
@omz
omz / FileTransfer.py
Last active June 23, 2024 14:50
File Transfer script for Pythonista (iOS)
# File Transfer for Pythonista
# ============================
# This script allows you to transfer Python files from
# and to Pythonista via local Wifi.
# It starts a basic HTTP server that you can access
# as a web page from your browser.
# When you upload a file that already exists, it is
# renamed automatically.
# From Pythonista's settings, you can add this script
# to the actions menu of the editor for quick access.
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Collections.Generic;
public class SSEvent {
public string Name { get; set; }
public string Data { get; set; }
@staltz
staltz / introrx.md
Last active July 29, 2024 05:55
The introduction to Reactive Programming you've been missing
@r-lyeh-archived
r-lyeh-archived / gc.cpp
Last active March 8, 2023 11:59
C++ Garbage Collection
/*/
C++ Garbage Collection Library
==============================
This is a library to manage memory in C++ programs using a garbage
collector. It uses a mark and sweep algorithm.
All objects that are to be managed by the collector should be derived
from GCObject:
@denisshevchenko
denisshevchenko / hs-platform-remove-osx.sh
Created August 11, 2015 19:38
Remove Haskell Platform from OS X
sudo rm -rf /Library/Frameworks/GHC.framework
sudo rm -rf /Library/Frameworks/HaskellPlatform.framework
sudo rm -rf /Library/Haskell
rm -rf .cabal
rm -rf .ghc
rm -rf ~/Library/Haskell
find /usr/bin /usr/local/bin -type l | \
xargs -If sh -c '/bin/echo -n f /; readlink f' | \
egrep '//Library/(Haskell|Frameworks/(GHC|HaskellPlatform).framework)' | \
cut -f 1 -d ' ' > /tmp/hs-bin-links
@naojitaniguchi
naojitaniguchi / StandardDoubleSide.shader
Created October 8, 2015 02:54
Standerd Double sided shader for Unity
Shader "StandardDoubleSide"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
@bkaradzic
bkaradzic / orthodoxc++.md
Last active July 29, 2024 04:50
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?