Created
March 6, 2019 02:21
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<script type="x-shader/x-vertex" id="vshader"> | |
varying vec3 vNormal; | |
varying vec3 pos; | |
void main() | |
{ | |
vNormal=normalMatrix * normal; | |
pos = position; | |
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | |
} | |
</script> | |
<script type="x-shader/x-fragment" id="fshader"> | |
varying vec3 vNormal; | |
varying vec3 pos; | |
void main() | |
{ | |
if(gl_FrontFacing==true){gl_FragColor = vec4(abs(vNormal), 1.0);} | |
else{gl_FragColor = vec4(1.0-abs(vNormal), 1.0);} | |
} | |
</script> |
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