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private _fnc_scriptNameParent = if (isNil '_fnc_scriptName') then {'CBA_fnc_getPos'} else {_fnc_scriptName};
private _fnc_scriptName = 'CBA_fnc_getPos';
scriptName _fnc_scriptName;
#line 1 "\x\cba\addons\common\fnc_getPos.sqf [CBA_fnc_getPos]"
"#line 1 ""x\cba\addons\common\fnc_getPos.sqf""
#line 1 ""x\cba\addons\common\script_component.hpp""
#line 1 ""x\cba\addons\main\script_mod.hpp""
#line 1 ""x\cba\addons\main\script_version.hpp""
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"#line 1 ""x\cba\addons\common\fnc_currentUnit.sqf""
#line 1 ""x\cba\addons\common\script_component.hpp""
#line 1 ""x\cba\addons\main\script_mod.hpp""
"#line 1 ""x\cba\addons\common\fnc_currentUnit.sqf""
{
"callstack": [
{
"contentSample": "call cba_events_fnc_playerEH_EachFrame",
"fileName": "",
"ip": 3,
"type": "class CallStackItemSimple",
"variables": null
},
{
#PixelShaders
Normal /*diffuse color modulate, alpha replicate*/\
#[normal map]
NormalDXTA /*diffuse color modulate, alpha replicate, DXT alpha correction*/\
NormalMap /*normal map shader*/\
1: Normal Map
2: --
3: Irradiance (RGBA) (Shaders with irradiance maps are obsolete!)
class CfgPatches {
class Wolf_magGroup_compat {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Weapons_F","hlcweapons_core","hlcweapons_FHAWCovert","rhs_c_weapons", "BWA3_Comp_ACE","hlcweapons_g3"};
version = "1";
projectName = "Wolf Compat";
author = "Dedmen";
};
class CfgPatches {
class HLC_COMPAT_RHS_AWC {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Weapons_F","hlcweapons_core","hlcweapons_FHAWCovert","rhs_c_weapons"};
version = "1";
projectName = "HLCmod";
author = "Toadie";
};
addforcegeneratorrtd
airdensitycurvertd
buldozer_enableroaddiag
buldozer_isenabledroaddiag
buldozer_loadnewroads
buldozer_reloadopermap
clear3denattribute
clear3deninventory
clearforcesrtd
collectivertd