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attribute vec2 uv; | |
varying vec4 colorVarying; | |
varying vec2 uvVarying; | |
varying vec2 texcoord; | |
void main () { | |
texcoord = uv; | |
gl_Position = gl_ModelViewProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; |
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---------------------------------------------------------------- | |
-- Copyright (c) 2010-2011 Zipline Games, Inc. | |
-- All Rights Reserved. | |
-- http://getmoai.com | |
---------------------------------------------------------------- | |
local function printf ( ... ) | |
return io.stdout:write ( string.format ( ... )) | |
end |
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# Sane scrolling | |
set -g terminal-overrides 'xterm*:smcup@:rmcup@' | |
set-window-option -g xterm-keys on | |
# Titles | |
set -g set-titles on | |
# Set window title string | |
# #H Hostname of local host | |
# #I Current window index | |
# #P Current pane index |
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-- destroyer sensor | |
local sensor_b = world:addBody(MOAIBox2DBody.STATIC) | |
sensor_f = sensor_b:addRect( STAGE_W/2, 0, -STAGE_W/2, 50) | |
sensor_b:setTransform( 0, -STAGE_H/2 - 60 ) | |
sensor_f:setSensor(true) | |
sensor_f:setCollisionHandler( | |
function(event, fa, fb) | |
local body = fb:getBody() | |
local prop = body.prop | |
mainLayer:removeProp(prop) |
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[ 3%] Built target box2d | |
[ 5%] Built target chipmunk | |
[ 5%] Built target expat | |
[ 17%] Built target freetype | |
[ 17%] Built target glew | |
[ 18%] Built target jansson | |
[ 19%] Built target z | |
[ 58%] Built target crypto | |
[ 62%] Built target ssl | |
[ 67%] Built target curl |
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#!/usr/bin/ruby | |
a, b, c, d = $*[0].split('.').map(&:to_i) | |
i = a * 256**3 + b * 256**2 + c * 256 + d | |
puts "dec: http://" << i.to_s | |
puts "hex: http://0x" << i.to_s(16) | |
puts "oct: http://0" << i.to_s(8) |
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2013-10-29 22:44:55 icedp hi | |
2013-10-29 22:45:11 icedp is it true that JS binding work both on -x and -html5 ? | |
2013-10-29 23:09:30 -- PuffTheMagic_ is now known as PuffTheMagic | |
2013-10-30 00:23:24 riq_ icedp, yes | |
2013-10-30 00:24:13 riq_ if your JS game uses the cocos2d JS API, or the Chipmunk JS API, or the WebGL API it will run on top of cocos2d-x + JS bindings, or on top of cocos2d-html5 | |
2013-10-30 00:27:10 icedp is there any overhead for using JS on phones? I'm more interested in developing for android/ios, but cross platform with html looks cool | |
2013-10-30 00:28:22 icedp or should I go C++ in this case? | |
2013-10-30 00:36:50 riq_ icedp, it depends on your game | |
2013-10-30 00:37:18 riq_ match-3 games, puzzle games, simple arcade games could run with cocos2d-x + JSB at 60 FPS on an iPhone 4S | |
2013-10-30 00:37:50 riq_ But super CPU intensive games might not be suitable for pure cocos2d-x + JS |
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#!/bin/zsh | |
SESSIONNAME="def" | |
tmux has-session -t $SESSIONNAME &> /dev/null | |
if [ $? != 0 ] | |
then | |
tmux new-session -s $SESSIONNAME -d | |
tmux send-keys -t $SESSIONNAME "weechat-curses" C-m C-l | |
tmux new-window -t $SESSIONNAME |
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> ice ~ % wajig install cinnamon | |
Reading package lists... Done | |
Building dependency tree | |
Reading state information... Done | |
The following extra packages will be installed: | |
cinnamon-common gir1.2-accountsservice-1.0 gir1.2-caribou-1.0 gir1.2-clutter-1.0 gir1.2-cogl-1.0 gir1.2-coglpango-1.0 gir1.2-gkbd-3.0 gir1.2-json-1.0 gir1.2-muffin-3.0 | |
gir1.2-polkit-1.0 gir1.2-upowerglib-1.0 gir1.2-xkl-1.0 gjs libcaribou-common libcaribou0 libgjs0d libmozjs-17.0-0 libmuffin0 muffin-common | |
The following NEW packages will be installed: | |
cinnamon cinnamon-common gir1.2-accountsservice-1.0 gir1.2-caribou-1.0 gir1.2-clutter-1.0 gir1.2-cogl-1.0 gir1.2-coglpango-1.0 gir1.2-gkbd-3.0 gir1.2-json-1.0 gir1.2-muffin-3.0 | |
gir1.2-polkit-1.0 gir1.2-upowerglib-1.0 gir1.2-xkl-1.0 gjs libcaribou-common libcaribou0 libgjs0d libmozjs-17.0-0 libmuffin0 muffin-common |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | |
<CodeBlocks_project_file> | |
<FileVersion major="1" minor="6" /> | |
<Project> | |
<Option title="moai" /> | |
<Option makefile_is_custom="1" /> | |
<Option compiler="gcc" /> | |
<Option virtualFolders="CMake Files\;CMake Files\third-party\;CMake Files\third-party\box2d\;CMake Files\third-party\chipmunk\;CMake Files\third-party\contrib\;CMake Files\third-party\crypto\;CMake Files\third-party\curl\;CMake Files\third-party\expat\;CMake Files\third-party\freetype\;CMake Files\third-party\glew\;CMake Files\third-party\jansson\;CMake Files\third-party\jpg\;CMake Files\third-party\lua\;CMake Files\third-party\luaext\;CMake Files\third-party\mongoose\;CMake Files\third-party\ogg\;CMake Files\third-party\png\;CMake Files\third-party\sfmt\;CMake Files\third-party\sqlite3\;CMake Files\third-party\ssl\;CMake Files\third-party\tinyxml\;CMake Files\third-party\tlsf\;CMake Files\third-party\untz\;CMake Files\third-party\vorbis\;CMake Files\third-party\zlib\;CM |