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NSMutableDictionary *slice_textures = [NSMutableDictionary dictionaryWithCapacity:3]; | |
size_t total_files = 100; | |
view.progressbar.progress = 0.; | |
float step = 1. / total_files; | |
EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | |
if (context == nil) { | |
NSLog(@"Failed to create ES context"); | |
} | |
dispatch_queue_t queue = dispatch_queue_create("org.denter.smile.loadpvr", DISPATCH_QUEUE_SERIAL); |
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__block NSMutableDictionary *slice_textures = [NSMutableDictionary dictionaryWithCapacity:3]; | |
__block EAGLContext *context; | |
dispatch_queue_t queue = dispatch_queue_create("org.denter.smile.loadpvr", DISPATCH_QUEUE_SERIAL); | |
dispatch_async(queue, ^{ | |
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | |
[EAGLContext setCurrentContext:context]; | |
for (... resource in resources) { | |
LoadResourceAndStoreHandleInDict(slice_textures); |
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Ld /Users/dennda/Library/Developer/Xcode/DerivedData/Smile-ctljjdgnzgigebcutxqrjlaxzfmp/Build/Products/Debug-iphoneos/smile.app/smile normal armv7 | |
cd /Users/dennda/dev/msc/pocs/VolVis | |
setenv IPHONEOS_DEPLOYMENT_TARGET 5.0 | |
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" | |
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -L/Users/dennda/Library/Developer/Xcode/DerivedData/Smile-ctljjdgnzgigebcutxqrjlaxzfmp/Build/Products/Debug-iphoneos -L/Users/dennda/dev/msc/pocs/VolVis -F/Users/dennda/Library/Developer/Xcode/DerivedData/Smile-ctljjdgnzgigebcutxqrjlaxzfmp/Build/Products/Debug-iphoneos -filelist /Users/dennda/Library/Developer/Xcode/DerivedData/Smile-ctljjdgnzgigebcutxqrjlaxzfmp/Build/Intermediates/Smile.build/Debug-iphoneos/Smile.build/Objects-normal/armv7/smile.LinkFileList -dead_strip -ObjC -fobjc-arc -miphoneos-version |
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#import <OpenGLES/ES2/gl.h> | |
#import "error.h" | |
#ifdef DEBUG | |
inline void oglActiveTexture (GLenum texture) { | |
GetError(); glActiveTexture(texture); } | |
inline void oglAttachShader (GLuint program, GLuint shader) { | |
GetError(); glAttachShader(program, shader); } | |
inline void oglBindAttribLocation (GLuint program, GLuint index, const GLchar* name) { | |
GetError(); glBindAttribLocation (program, index, name); } |
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#ifdef DEBUG | |
GL_API void GL_APIENTRY oglActiveTexture (GLenum texture) { | |
GetError(); glActiveTexture(texture); } | |
GL_API void GL_APIENTRY oglAttachShader (GLuint program, GLuint shader) { | |
GetError(); glAttachShader(program, shader); } | |
GL_API void GL_APIENTRY oglBindAttribLocation (GLuint program, GLuint index, const GLchar* name) { | |
GetError(); glBindAttribLocation (program, index, name); } | |
GL_API void GL_APIENTRY oglBindBuffer (GLenum target, GLuint buffer) { | |
GetError(); glBindBuffer (target, buffer); } | |
GL_API void GL_APIENTRY oglBindFramebuffer (GLenum target, GLuint framebuffer) { |
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UIBezierPath *path = [UIBezierPath bezierPath]; | |
for (TFPointView *pv in subviews) { | |
if (pv == [subviews objectAtIndex:0]) | |
[path moveToPoint:pv.center]; | |
else | |
[path addLineToPoint:pv.center]; | |
} | |
[path stroke]; |
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- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { | |
// Extend our own touch hit zone by 22 pixels to the top. The implementation of this | |
// function relies on the fact that this view spreads out from 0 to win.width and | |
// from 0 to the bottom of the window. | |
CGFloat min_touchable2 = 44./2.; | |
if (point.y >= -min_touchable2) | |
return YES; | |
return NO; | |
} |
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... | |
[self.view.layer.presentationLayer addObserver:self | |
forKeyPath:@"frame" | |
options:NSKeyValueObservingOptionNew | |
context:NULL]; | |
} | |
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { | |
NSLog(@"Keyvalue change with keypath: %@, object: %@", keyPath, object); |
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displayLink = [CADisplayLink displayLinkWithTarget:self | |
selector:@selector(updateAndDrawViews:)]; | |
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; |
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int tf_tex_unit = 1; | |
glActiveTexture(GL_TEXTURE0 + tf_tex_unit); | |
glBindTexture(GL_TEXTURE_2D, _tf_texname); | |
glUniform1i(_uniforms[TF_TEX], tf_tex_unit); |