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@SpencerLeung1024
SpencerLeung1024 / installing_openvino_toolkit_stable_diffusion_webui.md
Last active February 15, 2024 08:27
A step-by-step guide on how to install the OpenVINO fork of AUTOMATIC1111's Stable Diffusion WebUI. For Intel integrated GPUs.
@agyild
agyild / FSR.glsl
Last active June 29, 2024 23:51
AMD FidelityFX Super Resolution v1.0.2 for mpv
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
@igv
igv / SSimDownscaler.glsl
Last active June 28, 2024 08:46
Tuned for linear-downscaling=no.
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
@igv
igv / SSimSuperRes.glsl
Last active June 27, 2024 20:52
Basically it's an accurate sharpener + antiringing. Usage: glsl-shader="~~/SSimSuperRes.glsl"
// SSimSuperRes by Shiandow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
@igv
igv / adaptive-sharpen.glsl
Last active June 22, 2024 12:48
Optimal sharpening strength (according to objective metrics) - 0.5. Can be applied only to luma channel (change OUTPUT to LUMA). To use it on-demand add the following line to input.conf: n change-list glsl-shaders toggle "~~/adaptive-sharpen.glsl"
// Copyright (c) 2015-2021, bacondither
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer
// in this position and unchanged.
// 2. Redistributions in binary form must reproduce the above copyright