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package org.lo.d.minecraft.littlemaid; | |
import java.lang.reflect.Method; | |
import java.util.Arrays; | |
import java.util.List; | |
import java.util.Set; | |
import com.google.common.collect.Sets; | |
public class IWantSpatJob { |
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package org.lo.d.commons.reflections; | |
import java.io.File; | |
import java.io.FileInputStream; | |
import java.io.IOException; | |
import java.lang.reflect.Field; | |
import java.lang.reflect.Method; | |
import java.net.URISyntaxException; | |
import java.net.URL; | |
import java.net.URLClassLoader; |
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public static Vec3D[] getBezier2D(double startX, double startZ, | |
double startVectorX, double startVectorZ, double endX, double endZ, | |
double endVectorX, double endVectorZ, int vertexFactor) { | |
Vec3D startPoint = Vec3D.createVector(startX, 0, startZ); | |
Vec3D startVector = Vec3D.createVector(startX + startVectorX, 0, startZ | |
+ startVectorZ); | |
Vec3D endPoint = Vec3D.createVector(endX, 0, endZ); | |
Vec3D endVector = Vec3D.createVector(endX + endVectorX, 0, endZ | |
+ endVectorZ); |
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@Override | |
public void startExecuting() { | |
time = 0; | |
System.out.println("獲物がいたぜ!"); | |
} |
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List<EntityAITaskEntry> entries = Lists.newArrayList(tasks.taskEntries); | |
for (EntityAITaskEntry entry : entries) { | |
tasks.removeTask(entry.action); | |
} |
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apply plugin: 'java' | |
apply plugin: 'maven' | |
group = 'net.minecraft' | |
version = '1.6.2.9.10.0.789' | |
sourceCompatibility = 1.7 | |
targetCompatibility = 1.7 | |
sourceSets { | |
main { |
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int id; | |
int thisIdIs; | |
{ | |
id = GL11.glGenTextures(); | |
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); | |
thisIdIs = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); | |
System.out.println(id); | |
System.out.println(thisIdIs); |
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public void sample() { | |
SafetyGL.safetyGLProcess(new SafetyGL.Processor() { | |
@Override | |
public void process(SafetyGL safetyGL) { | |
Minecraft client = Minecraft.getMinecraft(); | |
client.renderEngine.func_110577_a(Gui.field_110325_k);//普通にテクスチャをバインド① | |
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); | |
safetyGL.pushMatrix(); | |
safetyGL.disable(GL11.GL_DEPTH_TEST); | |
safetyGL.enable(GL11.GL_BLEND); |
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import java.util.Random; | |
public class Names { | |
public static void main(String[] args) { | |
String[] src = new String[] { | |
"━", "┃", "┓", "┛", "┏", "┗", "┳", "┻", "┣", "┫", "╋", | |
}; | |
Random rnd = new Random(); |
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import java.util.Iterator; | |
import lombok.Value; | |
public class Range<T> implements Iterable<T> { | |
public static class Index { | |
private int value = -1; | |
public int value() { | |
return value; |
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