In this walkthrough, one thing you may notice is the large number of Symbol
objects that are defined. For example, for just the ball, the following are defined:
var F1_m1 = new Symbol("F1_m1"); // force 1 on mass 1
var F2_m1 = new Symbol("F2_m1"); // force 2 on mass 1
var th1_m1 = new Symbol("th1_m1"); // direction of force 1 on mass 1