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@distantcam
distantcam / drawarc.c
Created Apr 28, 2013
Pebble helper functions
View drawarc.c
/*
Copyright 2013 Cameron MacFarland
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
@distantcam
distantcam / CUI.cs
Last active Feb 14, 2017
CUI - A simple Console UI
View CUI.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using static System.Console;
using static System.ConsoleColor;
namespace CUI
{
public class ConsoleApplication<TScreen>
View PropertyChangedArgBenchmarks.cs
using System.ComponentModel;
using System.Linq;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Attributes.Exporters;
using BenchmarkDotNet.Running;
[MemoryDiagnoser]
[MarkdownExporter]
public class PropertyChangedArgBenchmarks
{
@distantcam
distantcam / SimpleConfig.cs
Created Oct 12, 2017
Simple config class
View SimpleConfig.cs
public static class SimpleConfig
{
static string configFilePath;
public static void InitializeInLocalApplicationData(string name)
{
Initialize(Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
name,
"config.xml"
@distantcam
distantcam / Sample.csproj
Created Oct 19, 2017
Example new project
View Sample.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net462</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<DebugType>full</DebugType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
View CompositeParallelJobSystem.cs
using Unity.Entities;
using Unity.Jobs;
public abstract class CompositeParallelJobSystem<T1, T2> : JobComponentSystem
where T1 : struct, IJobParallelFor
where T2 : struct, IJobParallelFor
{
protected ComponentGroup group;
protected abstract ComponentGroup CreateGroup();
View AkavacheExtensions.cs
public static class AkavacheExtensions
{
public static IObservable<string> GetOrFetchWithETag(this IBlobCache cache, string url)
{
var result =
// Get from cache
cache.GetObject<string>(url)
// Cached values are true
.Select(x => Tuple.Create(x, true))
View xkcd.fx
sampler2D input : register(s0);
/// <summary>The second input texture.</summary>
/// <defaultValue>c:\examplefolder\examplefile.jpg</defaultValue>
sampler2D RandomTexture : register(s1);
/// <summary>The radius of the Poisson disk (in pixels).</summary>
/// <minValue>1</minValue>
/// <maxValue>10</maxValue>
/// <defaultValue>5</defaultValue>
@distantcam
distantcam / extensions.json
Created Mar 28, 2019
Presentation settings for vscode
View extensions.json
{
"recommendations": [
"saviorisdead.theme-githubcleanwhite",
"evilz.vscode-reveal"
]
}
@distantcam
distantcam / JobHelper.cs
Last active Aug 26, 2019
Unity Job system with async
View JobHelper.cs
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Unity.Jobs;
public static class JobHelper
{
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