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package main | |
import ( | |
"bufio" | |
"encoding/csv" | |
"fmt" | |
"io" | |
"log" | |
"os" | |
"os/exec" |
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package com.dntf.class_omitter.ui.home | |
import android.content.Context | |
import android.content.Intent | |
import android.os.Bundle | |
import android.view.LayoutInflater | |
import android.view.View | |
import android.view.ViewGroup | |
import android.widget.Button | |
import android.widget.TextView |
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%{ | |
#include <stdio.h> | |
#include <string.h> | |
#include <ctype.h> | |
#include <math.h> | |
double y; | |
%} | |
%union{ |
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@echo off | |
rem [[comet working directory]] #comet space | |
set ab=%cd% | |
if "%1" == "space" ( | |
cd /d %~dp0 | |
cd .. | |
if not "%2" == "" ( | |
for /f "eol=# tokens=1" %%i in (dynamic\.txt) do ( | |
if "%~2" == "%%i" ( |
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from typing import Text | |
from win32gui import GetWindowText,GetForegroundWindow | |
import pydirectinput as direct | |
import time | |
import clr | |
import sys | |
import os | |
import re | |
clr.AddReference('components1_cs') | |
from components1_cs import Class1 |
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#!/usr/bin/env python | |
# -*- conding: utf-8 -*- | |
import discord | |
from discord.ext import tasks | |
import asyncio | |
import lib_garden | |
import display | |
import time | |
import datetime | |
import subprocess |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class read : MonoBehaviour | |
{ | |
public bool debug_makeNotes; | |
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import machine | |
from machine import Pin,I2C,ADC,SoftI2C,RTC | |
from ssd1306 import SSD1306_I2C | |
import framebuf | |
import utime | |
import random | |
WIDTH = 128 | |
HEIGHT = 64 |
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import os | |
import sys | |
import keyboard | |
from enum import auto,IntEnum | |
import random | |
#マルバツゲームクラス | |
class TicTacToe: | |
def __init__(self,size:int): | |
#盤面の大きさ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PerlinNoise : MonoBehaviour | |
{ | |
public GameObject player; | |
public GameObject parent; | |
public GameObject grass; | |
public GameObject stone; |
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