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include 'macro/if.inc' | |
include 'macro/struct.inc' | |
struct DiscordRichPresence | |
state db 128 dup (?) | |
details db 128 dup (?) | |
startTimestamp dq ? | |
endTimestamp dq ? | |
largeImageKey db 32 dup (?) |
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; this is ran near functions executed with WinMain | |
mov eax, core | |
push eax | |
push space ; mightve forgot to add this, but dont know what its for | |
call dword ptr ds:LoadLibraryA | |
; invoke syntax: LoadLibraryA, eax | |
; maybe since eax is already set just call LL | |
; though pushing vals/regs is still required in some way |
draw_set_font(courier)
draw_set_halign(fa_right)
draw_set_valign(fa_bottom)
draw_set_color(c_black)
if fps<room_speed/2{draw_set_color(make_color_rgb(255,8.5*((fps/room_speed)*60),0))}
if fps>=room_speed/2{draw_set_color(make_color_rgb(255-(8.5*(((fps/room_speed)*60)-30)),255,0))}
draw_text(view_wview[0],12,"FPS:"+string(fps)+"/"+string(room_speed))
draw_set_color(c_black)
draw_text(view_wview[0],view_hview[0],"KEY:"+string_format(keyboard_key,5,0)+"
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#include <Windows.h> | |
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); | |
int WINAPI WinMain(HINSTANCE hInstance, | |
HINSTANCE hPrevInstance, | |
LPSTR lpCmdLine, | |
int nCmdShow) | |
{ | |
static HWND hWnd; |
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school stuff i can actually get into | |
wow |
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chat box settings: | |
base theme: clean | |
badges: all enabled | |
extra emotes: bTTV, FFZ | |
back color: #010101 | |
text color: #ffffff | |
font size: 20px | |
hide messages after: disabled | |
chat delay: 0 | |
message animations: no |
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; STILL NOT FINISHED YET | |
invoke GetCommandLineA | |
cmp BYTE PTR eax, '"' | |
je spacedpath | |
jne unspacedpath | |
spacedpath: | |
inc eax | |
cmp BYTE PTR EAX, '"' | |
jne spacedpath |
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format PE GUI 3.1 | |
use16 | |
align 1 | |
entry start | |
heap 0 | |
stack 0 | |
include 'win32a.inc' |
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*.Designer.cs linguist-detectable=false |