デバッグ用のコードを書いてみる
package main
import "fmt"
func main() {
fmt.Println("Hello world!")
sample code
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<defs>
<style>
.cls-1{fill:none;stroke:#ff7bac;stroke-miterlimit:10;stroke-width:4px;}
.cls-2{fill:#ff7bac;}
.cls-3{fill:#d48496;}
.cls-4{fill:#f2c674;}
package main
import (
"fmt"
"log"
"os"
"strconv"
"time"
"io/ioutil"
package main
import (
"github.com/gorilla/sessions"
"net/http"
"html/template"
"github.com/labstack/echo"
"github.com/labstack/echo-contrib/session"
"io"
package main | |
import ( | |
"fmt" | |
"log" | |
_ "github.com/go-sql-driver/mysql" | |
"github.com/jmoiron/sqlx" | |
"io/ioutil" | |
) |
player.cs
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour
{
// 移動スピード