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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #f06; | |
background: linear-gradient(45deg, #f06, yellow); | |
min-height: 100%; |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #f06; | |
background: linear-gradient(45deg, #f06, yellow); | |
min-height: 100%; |
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/** | |
* This function takes a canvas, context, width and height. It scales both the | |
* canvas and the context in such a way that everything you draw will be as | |
* sharp as possible for the device. | |
* | |
* It doesn't return anything, it just modifies whatever canvas and context you | |
* pass in. | |
* | |
* Adapted from Paul Lewis's code here: | |
* http://www.html5rocks.com/en/tutorials/canvas/hidpi/ |
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/** | |
* @param {object} scope - Object that all bound data will be attached to. | |
*/ | |
function twoWayBind(scope) { | |
// a list of all bindings used in the DOM | |
// @example | |
// { 'person.name': [<input type="text" data-bind="person.name"/>] } | |
var bindings = {}; | |
// each bindings old value to be compared for changes |