Two $destroy
events? Which one do I use?
angular.module('mymodule', ['ng'])
.directive('myDirective', function() {
return {
restrict: 'A',
link: function($scope, $element, $attrs) {
var handler = function() {
/home/dpogue/Coding/Plasma/Sources/Plasma/PubUtilLib/plUnifiedTime/../../CoreLib/hsRefCnt.h:86:24: error: use of undeclared identifier 'fObj' | |
hsRef(nullptr_t) : fObj(nullptr) { } | |
^ | |
/home/dpogue/Coding/Plasma/Sources/Plasma/PubUtilLib/plUnifiedTime/../../CoreLib/hsRefCnt.h:85:15: error: member initializer 'fObj' does not name a non-static data | |
member or base class | |
hsRef() : fObj(nullptr) { } | |
^~~~~~~~~~~~~ | |
2 errors generated. |
Sending a message: | |
NetCliGateKeeperFileSrvIpAddressRequest plNglGateKeeper.cpp | |
NetTransSend plNglTrans.cpp | |
Then as a result of something calling NetClientUpdate: | |
NetClientUpdate plNglCore.cpp | |
NetTransUpdate plNglTrans.cpp | |
FileSrvIpAddressRequestTrans::Send plNglGateKeeper.cpp | |
CliGkConn::Send plNglGateKeeper.cpp | |
NetCliSend plNcCli.cpp |
void plPatcher::RecvFileSrvIpAddress(plNetProtocol::Gate::FileSrvIpAddressResponse* msg) | |
{ | |
// Do stuff with msg | |
} | |
void plPatcher::Main() | |
{ | |
plNetCore::Initialize(); | |
plNetTrans::Gate::FileSrvIpAddress trans = new plNetTrans::Gate::FileSrvIpAddress(); |
#include <functional> | |
#include <map> | |
#include <iostream> | |
using namespace std; | |
using namespace std::placeholders; | |
class MyClass | |
{ | |
public: |
Two $destroy
events? Which one do I use?
angular.module('mymodule', ['ng'])
.directive('myDirective', function() {
return {
restrict: 'A',
link: function($scope, $element, $attrs) {
var handler = function() {
class foo | |
{ | |
}; | |
void foo::bar() | |
{ | |
} | |
/*==LICENSE==* | |
CyanWorlds.com Engine - MMOG client, server and tools | |
Copyright (C) 2011 Cyan Worlds, Inc. | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. |
// Vertex Shader variables | |
uniform mat4 uMatrixL2W; | |
uniform mat4 uMatrixW2C; | |
uniform mat4 uMatrixProj; | |
attribute vec3 aVtxPosition; | |
attribute vec3 aVtxNormal; | |
attribute vec4 aVtxColor; | |
attribute vec3 aVtxUV_{{n}}; // repeat for n UV layers |
░░░░░░░░░░░░░░░░░░░░░░░░░░ | |
╭───────────────────────────────┳───────────╶╶╶╶╶╶> | |
╭──────╯ ╰──╮ | |
╭─┻─────────────────────────────────────────┻───┳───┳╶╶╶╶╶╶< | |
│ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ╭──╯ ╰─╮ | |
<────────┳─╯ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ │ ┠────< | |
╭─────╯ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ╭──╯ ╰─╮ | |
>──┻─────────────────────────────────────────────────┻─────────────┻──> |
░░░░░ | |
╭─────────┳───────────╶╶╶╶╶╶╶╶╶╶> | |
╭╯ ╰╮ | |
▒▒▒▒▒ ╭─┻───────────┻─┳───┳╶╶╶╶╶╶╶╶╶╶╶╶╶╶< | |
<──────┳────┳────────────────┳╯ ▒▒▒▒▒ │ ╰╮ ▒▒▒▒▒ | |
╰╮ ╭╯ ▒▒▒▒▒ │ ▒▒▒▒▒ ╭╯ ┠─────────────┳───────────< | |
│ │ ▒▒▒▒▒ ╭╯ ▒▒▒▒▒ │ ╰╮ ╭──────╯ | |
>───────┻──┻────────────────┻────────────────┻──────┻─────┻──────────────────> | |
▒▒▒▒▒ ▒▒▒▒▒ |