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drawcode / maskunity.cs
Last active July 1, 2019 10:56
maskunity.cs
/*
https://answers.unity.com/questions/316064/can-i-obscure-an-object-using-an-invisible-object.html
You can use a special shader that only writes to the depth buffer. That's not so difficult, but you may end with a black area in the screen! The problem is: since this shader doesn't actually draw anything, the area behind the object will remain with the original image, which is defined by the camera's Clear Flags. In order to avoid this, you must handle the rendering order so that the background items are rendered first, then the invisible object, and finally the objects that may be obscured. You can do that by setting the property material.renderQueue of each object, assigning greater values to the ones that should be rendered last (read more about renderQueue values in the shader docs).
The shader itself could be as simple as this one:
*/
Shader "Custom/InvisibleMask" {
SubShader {
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drawcode / dsigsample.xml
Last active June 26, 2019 07:07
xmldsig.md
<?xml version="1.0" encoding="UTF-8"?>
<Signature xmlns="http://www.w3.org/2000/09/xmldsig#">
<SignedInfo>
<CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315" />
<SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1" />
<Reference URI="#object">
<DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<DigestValue>OPnpF/ZNLDxJ/I+1F3iHhlmSwgo=</DigestValue>
</Reference>
</SignedInfo>
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drawcode / xmldigsigobject.java
Created June 14, 2019 23:31
XMl Digital Signature with References and Custom Objects
<Signature xmlns="http://www.w3.org/2000/09/xmldsig#">
<SignedInfo>
<CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/>
<SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#dsa-sha1"/>
<Reference URI="#object">
<DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/>
<DigestValue>7/XTsHaBSOnJ/jXD5v0zL6VKYsk=</DigestValue>
</Reference>
</SignedInfo>
<SignatureValue>
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drawcode / RSAPKCS1SHA256SignatureDescription.cs
Created June 9, 2019 01:37
RSAPKCS1SHA256SignatureDescription.cs
using System.Security.Cryptography;
namespace Sample
{
/// <summary>
/// SignatureDescription impl for http://www.w3.org/2001/04/xmldsig-more#rsa-sha256
/// </summary>
public class RSAPKCS1SHA256SignatureDescription : SignatureDescription
{
/// <summary>
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drawcode / imdb.py
Created June 4, 2019 21:09
imdb.py
__author__ = 'Sid'
import requests
from bs4 import BeautifulSoup
import csv
# search = "game of thrones"
search = "person of interest"
# search = "friends"
# search = "rome"
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drawcode / DraggableBox.js
Created May 19, 2019 15:22
DraggableBox
var DraggableBox = new Class({
initialize: function(x, y, w, h) {
this.width = w || 15;
this.height = h || 15;
if (y == null ) {
this.center = new ClPoint(0, 0, x);
} else {
this.center = new ClPoint(x, y);
}
this.cvt();
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drawcode / cert_convert.sh
Created March 21, 2019 04:36 — forked from jmervine/cert_convert.sh
openssl: convert cert from p7b to crt (or cer)
openssl pkcs7 -print_certs -in old.p7b -out new.crt
# openssl pkcs7 -print_certs -in old.p7b -out new.cer
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drawcode / unity-vector3-refract.cs
Created January 6, 2019 07:14
unity-vector3-refract.cs
/**
* returns:
* normalized Vector3 refracted by passing from one medium to another in a realistic manner according to Snell's Law
*
* parameters:
* RI1 - the refractive index of the first medium
* RI2 - the refractive index of the second medium
* surfNorm - the normal of the interface between the two mediums (for example the normal returned by a raycast)
* incident - the incoming Vector3 to be refracted
*
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drawcode / fraksl.pde
Created November 26, 2018 21:10 — forked from nimaid/fraksl.pde
Fraksl Processing Script
/*
A port of the Fraksl Android App by Ella Jameson
WASD to move, QE to rotate, [UP][DOWN] to zoom, P to take a picture in the sketch directory
*/
void mirror_screen()
{
loadPixels();
for(int row = 0; row < height; row++)
{
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drawcode / how-software-companies-die.txt
Created August 17, 2018 05:12
How Software Companies Die - Orson Scott Card
==========================
How Software Companies Die
==========================
- Orson Scott Card
The environment that nurtures creative programmers kills management and
marketing types - and vice versa.
Programming is the Great Game. It consumes you, body and soul. When
you're caught up in it, nothing else matters. When you emerge into