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@duhaime
Last active February 5, 2018 00:02
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Hokusai (Three.js)
<html>
<head>
<style>
html, body { width: 100%; height: 100%; }
body { margin: 0; overflow: hidden; }
canvas { width: 100%; height: 100%; }
</style>
</head>
<body>
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js'></script>
<script src='https://threejs.org/examples/js/controls/TrackballControls.js'></script>
<script>
/**
* Globals
**/
var xMin = Number.POSITIVE_INFINITY,
xMax = Number.NEGATIVE_INFINITY,
yMin = Number.POSITIVE_INFINITY,
yMax = Number.NEGATIVE_INFINITY,
group = new THREE.Group();
/**
* Ajax helper
**/
function get(url, handleSuccess, handleErr, handleProgress) {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState == XMLHttpRequest.DONE) {
if (xmlhttp.status === 200) {
if (handleSuccess) handleSuccess(xmlhttp.responseText)
} else {
if (handleErr) handleErr(xmlhttp)
}
};
};
xmlhttp.onprogress = function(e) {
if (handleProgress) handleProgress(e);
};
xmlhttp.open('GET', url, true);
xmlhttp.send();
};
/**
* Generate a scene object with a background color
**/
function getScene() {
return new THREE.Scene();
}
/**
* Generate the camera to be used in the scene. Camera args:
* [0] field of view: identifies the portion of the scene
* visible at any time (in degrees)
* [1] aspect ratio: identifies the aspect ratio of the
* scene in width/height
* [2] near clipping plane: objects closer than the near
* clipping plane are culled from the scene
* [3] far clipping plane: objects farther than the far
* clipping plane are culled from the scene
**/
function getCamera() {
var aspectRatio = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera(75, aspectRatio, 0.1, 1000);
camera.position.set(0, 0, -170);
return camera;
}
/**
* Generate the light to be used in the scene. Light args:
* [0]: Hexadecimal color of the light
* [1]: Numeric value of the light's strength/intensity
* [2]: The distance from the light where the intensity is 0
* @param {obj} scene: the current scene object
**/
function getLight(scene) {
var light = new THREE.PointLight(0xffffff, 1, 0);
light.position.set(1, 1, 1);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
return light;
}
/**
* Generate the renderer to be used in the scene
**/
function getRenderer() {
// Create the canvas with a renderer
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, });
// Add support for retina displays
renderer.setPixelRatio(window.devicePixelRatio);
// Specify the size of the canvas
renderer.setSize(window.innerWidth, window.innerHeight);
// Add the canvas to the DOM
document.body.appendChild(renderer.domElement);
return renderer;
}
/**
* Generate the controls to be used in the scene
* @param {obj} camera: the three.js camera for the scene
* @param {obj} renderer: the three.js renderer for the scene
**/
function getControls(camera, renderer) {
var controls = new THREE.TrackballControls(camera, renderer.domElement);
controls.zoomSpeed = 0.4;
controls.panSpeed = 0.4;
return controls;
}
/**
* Load svg data
**/
function loadData() {
var i, j, k, l, x, y,
triangles = [],
triangle = [];
get('output.svg', function(data) {
var background = data.split('fill="')[1].split('"')[0]
document.body.style.backgroundColor = background;
data.split('<polygon ').forEach(function(i, idx) {
triangle = [];
if (idx >= 1) {
j = i.split('points="')[1].split(' />')[0];
j.split(' ').forEach(function(k) {
l = k.split(',');
x = parseFloat(l[0]);
y = parseFloat(l[1]);
triangle.push({
x: x,
y: y,
fill: i.split('fill="')[1].split('"')[0],
})
if (x < xMin) xMin = x;
if (x > xMax) xMax = x;
if (y < yMin) yMin = y;
if (y > yMax) yMax = y;
})
triangles.push(triangle);
}
})
drawTriangles(triangles);
})
}
function drawTriangles(triangles) {
var z = 0, v1, v2, v3, geom, geometry, material, mesh,
xOffset = (xMax + xMin) / 2,
yOffset = (yMax + yMin) / 2;
triangles.map(function(t) {
z -= 0.05;
v1 = new THREE.Vector3( t[0].x - xOffset, t[0].y - yOffset, z );
v2 = new THREE.Vector3( t[1].x - xOffset, t[1].y - yOffset, z );
v3 = new THREE.Vector3( t[2].x - xOffset, t[2].y - yOffset, z );
geometry = new THREE.Geometry();
geometry.vertices.push(v1);
geometry.vertices.push(v2);
geometry.vertices.push(v3);
geometry.faces.push( new THREE.Face3(0, 1, 2) );
geometry.computeFaceNormals();
var material = new THREE.MeshBasicMaterial({
color: t[0].fill,
opacity: 0.5,
});
material.transparent = true;
var mesh = new THREE.Mesh(geometry, material);
group.add(mesh);
})
group.rotation.z = Math.PI;
scene.add(group);
}
/**
* Render!
**/
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
controls.update();
};
var scene = getScene();
var camera = getCamera();
var light = getLight(scene);
var renderer = getRenderer();
var controls = getControls(camera, renderer);
loadData();
render();
</script>
</body>
</html>
Display the source blob
Display the rendered blob
Raw
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