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dyguests / CustomAndroidPreprocessBuild.cs
Created December 21, 2023 04:05
Unity set Android JAVA_HOME
using System;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
public class CustomAndroidPreprocessBuild : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
@dyguests
dyguests / App.cs
Last active December 18, 2023 16:10
App, DontDestroyOnLoad, Keep in Scene changed.
using UnityEngine;
public class App : MonoBehaviour
{
private static App sInstance;
public static App Instance => sInstance;
void Awake()
{
@dyguests
dyguests / .gitignore
Created November 22, 2023 02:05
unity.gitignore
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
@dyguests
dyguests / SizePerfectCanvas.cs
Last active June 20, 2023 02:59
SizePerfectCanvas. adapter size.
using UnityEngine;
using UnityEngine.UI;
namespace Script.Tools
{
[RequireComponent(typeof(CanvasScaler))]
[ExecuteAlways]
public class SizePerfectCanvas : MonoBehaviour
{
[SerializeField] private CanvasScaler canvasScaler;
@dyguests
dyguests / Kotlin DSL Tree.kt
Last active December 13, 2022 06:23
Kotlin DSL Tree
fun main() {
val root = NodeBuilder {
"Ali"{
"Bob"{
"Candy"()
"Dave"()
}
"Egg"{
"Fold"()
}
@dyguests
dyguests / ObjectEx.cs
Created November 1, 2022 14:38
ObjectEx, Let, Also, C#
namespace Plugins.FanhlCores.Scripts.Tools
{
public static class ObjectEx
{
// Kotlin: fun <T, R> T.let(block: (T) -> R): R
public static R Let<T, R>(this T self, Func<T, R> block)
{
return block(self);
}
@dyguests
dyguests / LogGui.cs
Created October 18, 2022 13:51
LogGui, Unity log on screen, Screen Log.
using System.Collections.Generic;
using UnityEngine;
namespace Plugins.FanhlCores.Tools
{
public class LogGui : MonoBehaviour
{
private const int MaxChars = 10000;
private static LogGui sInstance;
@dyguests
dyguests / BufferHandler.cs
Last active October 17, 2022 14:05
BufferHandler, BufferedHandler, SpoolHandler, 缓存处理, 多个操作连续处理
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using JetBrains.Annotations;
namespace Plugins.FanhlCores.Tools
{
public class BufferHandler<T>
{
private readonly Queue<T> items = new();
@dyguests
dyguests / EnumerableEx.cs
Created October 16, 2022 13:36
EnumerableEx, Enumerable Extension.
using System.Collections.Generic;
namespace Cores.Tools
{
public static class EnumerableEx
{
public static bool Unanimous<T>(this IEnumerable<T> enumerable)
{
using var enumerator = enumerable.GetEnumerator();
if (enumerator.MoveNext())
@dyguests
dyguests / SceneStacker.cs
Last active October 7, 2022 02:38
Scene Manager
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace Tools
{
public static class SceneStacker
{
private static readonly Stack<string> SceneStack = new();
private static bool sIsInitialization;