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Pavel Sergeev dzhioev

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#include <android/log.h>
class androidbuf: public std::streambuf {
public:
enum { bufsize = 128 }; // ... or some other suitable buffer size
androidbuf() { this->setp(buffer, buffer + bufsize - 1); }
private:
int overflow(int c) {
if (c == traits_type::eof()) {
*this->pptr() = traits_type::to_char_type(c);
#include <android/log.h>
class androidbuf: public std::streambuf {
public:
enum { bufsize = 128 }; // ... or some other suitable buffer size
androidbuf() { this->setp(buffer, buffer + bufsize - 1); }
private:
int overflow(int c) {
if (c == traits_type::eof()) {
*this->pptr() = traits_type::to_char_type(c);
@dzhioev
dzhioev / mt.tl.json
Last active December 20, 2015 14:39
{
"constructors":[
{
"id":"1538843921",
"predicate":"protocol.message",
"params":[
{
"name":"msg_id",
"type":"long"
},
/*************
* colors.js *
*************
*
* You're almost at the exit. You just need to get past this
* color lock.
*
* Changing your environment is no longer enough. You must
* learn to change yourself. I've sent you a little something
* that should help with that.
/******************
* minesweeper.js *
******************
*
* So much for Asimov's Laws. They're actually trying to kill
* you now. Not to be alarmist, but the floor is littered
* with mines. Rushing for the exit blindly may be unwise.
* I need you alive, after all.
*
* If only there was some way you could track the positions
/*******************
* intoTheWoods.js *
*******************
*
* Ah, you're out of the woods now. Or into the woods, as the
* case may be.
*
* So take a deep breath, relax, and remember what you're here
* for in the first place.
*
/*******************
* intoTheWoods.js *
*******************
*
* Ah, you're out of the woods now. Or into the woods, as the
* case may be.
*
* So take a deep breath, relax, and remember what you're here
* for in the first place.
*
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/
/*************
* ambush.js *
*************
*
* Oh. Oh, I see. This wasn't quite part of the plan.
*
* Looks like they won't let you take the Algorithm
* without a fight. You'll need to carefully weave your
* way through the guard drones.
*
/*
* robot.js
*
* You'll need three keys in order to unlock the
* Algorithm: the red key, the green key, and the
* blue key. Unfortunately, all three of them are
* behind human-proof barriers.
*
* The plan is simple: reprogram the maintenance
* robots to grab the key and bring it through