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@willium
Created December 18, 2020 21:57
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infinite-loop-window-messaging
<!DOCTYPE html>
<html>
<body>
<script src='renderer.js'></script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
contextIsolation: true,
preload: __dirname + '/preload.js'
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow)
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
window.onload = () => {
window.postMessage('ping', '*')
window.onmessage = (e) => {
console.log(e.data)
window.postMessage("pang", "*")
}
}
window.onmessage = (e) => {
console.log(e.data)
window.postMessage("pong", "*")
}
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