Created
September 2, 2014 12:43
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reversi
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#include<stdio.h> | |
#define WIDTH 8 | |
#define HEIGHT 8 | |
#define EMPTY 0 | |
#define BLACK 1 | |
#define WHITE 2 | |
#define TRUE 1 | |
#define FALSE 0 | |
int play_turn; | |
int field[HEIGHT][WIDTH]; | |
//### initialize a game ### | |
void reversi_init() { | |
int i,j; | |
for(j = 0 ; j < HEIGHT ; ++j){ | |
for(i = 0 ; i < WIDTH ; ++i){ | |
field[j][i] = EMPTY; | |
} | |
} | |
//initialize position | |
field[HEIGHT / 2 - 1][WIDTH / 2 - 1] = BLACK; | |
field[HEIGHT / 2 ][WIDTH / 2 - 1] = WHITE; | |
field[HEIGHT / 2 - 1][WIDTH / 2 ] = WHITE; | |
field[HEIGHT / 2 ][WIDTH / 2 ] = BLACK; | |
//other properties | |
play_turn = 0; | |
} | |
// ### print a game status ### | |
void reversi_print(){ | |
int i,j; | |
printf("<---------- turn %d ---------->\n",play_turn); | |
/* header */ | |
printf(" |"); | |
for(i = 0 ; i < WIDTH ; ++i){ | |
printf("%2d |",i); | |
} | |
printf("\n"); | |
/* field */ | |
for(j = 0 ; j < HEIGHT ; ++j){ | |
printf("%2d |",j); | |
for(i = 0 ; i < WIDTH ; ++i){ | |
switch(field[j][i]){ | |
case EMPTY: | |
printf(" |"); | |
break; | |
case BLACK: | |
printf(" B |"); | |
break; | |
case WHITE: | |
printf(" W |"); | |
break; | |
default: | |
break; | |
} | |
} | |
printf("\n"); | |
} | |
} | |
// ### check and reverse stone (recursive function) ### | |
// bw : BLACK or WHITE | |
// x : location x | |
// y : location y | |
// dx : reverse direction x | |
// dy : reverse direction y | |
// return value : can reverse it | |
int reversi_reverse(int bw,int x,int y,int dx,int dy){ | |
if(x < 0 || WIDTH <= x) return FALSE; | |
if(y < 0 || HEIGHT <= y) return FALSE; | |
if(field[y][x] == EMPTY) return FALSE; | |
if(field[y][x] == bw) return TRUE; | |
else { | |
if(reversi_reverse(bw,x + dx,y + dy, dx, dy)){ | |
field[y][x] = bw; | |
return TRUE; | |
} else return FALSE; | |
} | |
} | |
// ### check between same color stone and reverse | |
// bw : BLACK or WHITE | |
// x : put location x | |
// y : put location y | |
// return value : can reverse direction count | |
int reversi_check_others(int bw,int x,int y){ | |
int dir_count = 0; | |
dir_count += reversi_reverse(bw,x, y - 1, 0, -1);//up | |
dir_count += reversi_reverse(bw,x, y + 1, 0, 1);//down | |
dir_count += reversi_reverse(bw,x - 1, y, -1, 0);//left | |
dir_count += reversi_reverse(bw,x + 1, y, 1, 0);//right | |
dir_count += reversi_reverse(bw,x - 1, y - 1, -1, -1);//up left | |
dir_count += reversi_reverse(bw,x + 1, y - 1, 1, -1);//up right | |
dir_count += reversi_reverse(bw,x - 1, y + 1, -1, 1);//down left | |
dir_count += reversi_reverse(bw,x + 1, y + 1, 1, 1);//down right | |
return dir_count; | |
} | |
// ### put a stone ### | |
//bw : put stone is black or white? | |
//x : put location x | |
//y : put location y | |
//return value : can put stone. | |
int reversi_put(int bw,int x,int y){ | |
/* area check */ | |
if(x < 0 || WIDTH <= x) return FALSE; | |
if(y < 0 || HEIGHT <= y) return FALSE; | |
/* already put */ | |
if(field[y][x] != EMPTY) return FALSE; | |
if(reversi_check_others(bw,x,y) > 0){ | |
field[y][x] = bw; | |
play_turn++; | |
return TRUE; | |
} else return FALSE; | |
} | |
int main(void) { | |
int put_x,put_y,bw; | |
/* initialize reversi */ | |
reversi_init(); | |
reversi_print(); | |
/* start player */ | |
bw = BLACK;//or WHITE | |
while(1) { | |
printf("%s's turn>",bw == WHITE ? "WHITE" : "BLACK"); | |
/* user input */ | |
scanf("%d %d",&put_x, &put_y); | |
/* put */ | |
if(reversi_put(bw, put_x, put_y)){ | |
/* after put */ | |
bw = bw == WHITE ? BLACK : WHITE;//next turn change | |
reversi_print(); | |
} else { | |
/* miss */ | |
printf("cannot put a stone.\n"); | |
} | |
} | |
return 0; | |
} |
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