(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* Entity Interpolation | |
this code occurs within the draw loop for an entity | |
this.x and this.y represent the most recently received server position of | |
the entity -- though i don't ever intend to use it for drawing | |
when an update is received (roughly every 50ms in my particular game) this.x and this.y get | |
pushed into previousState.x and previousState.y | |
i also continue sloppily onwards to previousPreviousState.x, but I've removed that code | |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
This document details some tips and tricks for creating redux containers. Specifically, this document is looking at the mapDispatchToProps
argument of the connect
function from [react-redux][react-redux]. There are many ways to write the same thing in redux. This gist covers the various forms that mapDispatchToProps
can take.
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft