Skip to content

Instantly share code, notes, and snippets.

View eizyc's full-sized avatar
🍋
・ᴗ・

Eizy eizyc

🍋
・ᴗ・
View GitHub Profile
@eizyc
eizyc / GLSL-Noise.md
Created December 19, 2022 19:55 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}