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2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

@dmytrodanylyk
dmytrodanylyk / ErrorLabelLayout.java
Created January 21, 2015 15:35
Android Error Label
public class ErrorLabelLayout extends LinearLayout implements ViewGroup.OnHierarchyChangeListener {
private static final int ERROR_LABEL_TEXT_SIZE = 12;
private static final int ERROR_LABEL_PADDING = 4;
private TextView mErrorLabel;
private Drawable mDrawable;
private int mErrorColor;
public ErrorLabelLayout(Context context) {
@JakeWharton
JakeWharton / README.md
Last active April 17, 2023 14:07
A JUnit @rule which launches an activity when your test starts. Stop extending gross ActivityInstrumentationBarfCase2!
@seanKenkeremath
seanKenkeremath / Android Lollipop Widget Tinting Guide
Last active November 17, 2023 12:40
How base colors in Lollipop apply to different UI elements
Unless specified otherwise, all of the below tinting applies to both Lollipop and pre-Lollipop using AppCompat v21. To use the support version of these attributes, remove the android namespace. For instance, "android:colorControlNormal" becomes "colorControlNormal". These attributes will be propagated to their corresponding attributes within the android namespace for devices running Lollipop. Any exceptions to this will be noted by including the "android:" prefix.
All Clickable Views:
-----------
* ripple effect (Lollipop only) -- "colorControlHighlight"
Status Bar:
------------
* background (Lollipop only) - "colorPrimaryDark"
@ozodrukh
ozodrukh / HideExtraOnScroll.java
Created November 16, 2014 11:20
Show/Hide extra objects when scrolling
public static class HideExtraOnScroll extends RecyclerView.OnScrollListener{
final static Interpolator ACCELERATE = new AccelerateInterpolator();
final static Interpolator DECELERATE = new DecelerateInterpolator();
WeakReference<View> mTarget;
HideExtraOnScrollHelper mScrollHelper;
boolean isExtraObjectsOutside;
@donnfelker
donnfelker / CircularTransformation.java
Last active December 2, 2020 20:47
Picasso and CircularTransform Example
import android.graphics.*;
import com.squareup.picasso.Transformation;
/**
* Transforms an image into a circle representation. Such as a avatar.
*/
public class CircularTransformation implements Transformation
{
int radius = 10;
@SeanZoR
SeanZoR / build.gradle
Last active November 9, 2020 01:27
Automatic versioning and increment using Git tags and Gradle
android {
defaultConfig {
...
// Fetch the version according to git latest tag and "how far are we from last tag"
def longVersionName = "git -C ${rootDir} describe --tags --long".execute().text.trim()
def (fullVersionTag, versionBuild, gitSha) = longVersionName.tokenize('-')
def(versionMajor, versionMinor, versionPatch) = fullVersionTag.tokenize('.')
// Set the version name
versionName "$versionMajor.$versionMinor.$versionPatch($versionBuild)"
@chrisbanes
chrisbanes / SystemUiHelper.java
Last active March 2, 2024 18:57
SystemUiHelper
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@flarb
flarb / VRInputModule.cs
Created August 20, 2014 22:27
Lets you use a VR world space cursor with World Space Canvases in Unity3D 4.6. Add this to the EventSystem object. Put some box colliders on your buttons in the World Space Canvas. Then, do a trace to see if you're looking at a menu object--if the trace hits one of those buttons, pass it to SetTargetObject. See ralphbarbagallo.com for a longer e…
using UnityEngine;
using UnityEngine.EventSystems;
//by Ralph Barbagallo
//www.flarb.com
//www.ralphbarbagallo.com
//@flarb
public class VRInputModule : BaseInputModule {
@JakeWharton
JakeWharton / AutoGson.java
Last active November 28, 2021 12:32
A Gson TypeAdapterFactory which allows serialization of @autovalue types. Apache 2 licensed.
import com.google.auto.value.AutoValue;
import java.lang.annotation.Retention;
import java.lang.annotation.Target;
import static java.lang.annotation.ElementType.TYPE;
import static java.lang.annotation.RetentionPolicy.RUNTIME;
/**
* Marks an {@link AutoValue @AutoValue}-annotated type for proper Gson serialization.
* <p>