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"""
autoRotate
==========
(Blender edition -- also available for Maya)
Align the selected edge to the world X axis of the scene by rotating the whole mesh.
Usage
-----
"""
autoRotate
==========
Align the selected edge to the world X axis of the scene by rotating the whole mesh.
Usage
-----
Select exactly one edge, then run the script.
@eliemichel
eliemichel / hscript
Last active July 16, 2018 13:07
Fade out offset
// Fade in
{
float x0 = ch("../PARAM/start_crossfade_frame");
float x1 = ch("../PARAM/end_crossfade_frame");
float a1 = 0.01;
float a0 = a1 / (2 * (x1 - x0));
float b1 = a0 * (x1 - x0) * (x1 - x0) - a1 * x1;
return if($FF < x0, 0, if($FF < x1, a0 * ($FF - x0) * ($FF - x0), a1 * $FF + b1));
}
// Fade out
"""
Transfer material data from active to selected objects.
If the active object is a group instance, recurse over its elements and match
destination by name (object selection is then ignored).
Copyright (c) 2018 -- Elie Michel
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the “Software”), to deal in
the Software without restriction, including without limitation the rights to
"""
Usage: blender.exe -b -P BlenderSurfRigMerge.py
Requires TransferMaterialsOperator.py in the same directory
Copyright (c) 2018 -- Elie Michel
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the “Software”), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
@eliemichel
eliemichel / output
Last active March 2, 2019 11:20
Output of list_marmoset_archive on vivfox
$ python marmoset/marmoset_archive.py
Name MIME type Compressed Size Raw size
thumbnail.jpg image/jpeg False 0x1e5ca 0x1e5ca
sky.dat image/derp True 0x127a8e 0x200000
mesh0.dat model/mset False 0x43230 0x43230
mesh1.dat model/mset False 0xd86c 0xd86c
mat0_c.jpg image/jpeg False 0x2c055 0x2c055
mat0_r.jpg image/jpeg False 0xbc42 0xbc42
mat0_n.png image/png False 0x110666 0x110666
mat0_g.jpg image/jpeg False 0x415a8 0x415a8
# Varint decoding: https://developers.google.com/protocol-buffers/docs/encoding
import struct
def readVarint(f):
multiplier = 1
value = 0
b = 0xff
while b & 128:
b = struct.unpack('B', f.read(1))[0]
value += multiplier * (b & 127)
@eliemichel
eliemichel / eliemichel_bezierspline_PythonModule.py
Created April 24, 2019 10:04
Script of a BezierSpline Houdini Digital Asset
# BezierSpline
# (Houdini Digital Asset Module)
# Shared under the terms of the MIT License
# Copyright (c) 2019 Elie Michel
# This is a wip, expect more docstring eventually
from __future__ import print_function
# Utils
@eliemichel
eliemichel / MOD_pizza.c
Created September 14, 2019 09:03
Dummy Blender modifier
#include "BKE_modifier.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
static Mesh *pizza_applyModifier(struct ModifierData *md,
const struct ModifierEvalContext *ctx,
struct Mesh *mesh)
{
printf("PIZZA is cooking on data @%p\n", md);
return mesh;
@eliemichel
eliemichel / apply_temporal_mapping.jsx
Created August 8, 2020 14:59
Temporal Stabilization for AfterEffects
// Select the layer to apply remapping to
// (the rush or any edited version of the rush as long as
// the in/out timings match the original)
var layer = app.project.activeItem.selectedLayers[0];
var timeRemapping = layer.property("ADBE Time Remapping");
// Remove previous keys
while (timeRemapping.numKeys > 0) {
timeRemapping.removeKey(1);