const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;
float PHI = (1.0+sqrtf(5.0))/2.0;
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<!-- Add the following lines to theme's html code right before </head> --> | |
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.0/jquery.min.js"></script> | |
<script src="http://static.tumblr.com/fpifyru/VCxlv9xwi/writecapture.js"></script> | |
<script src="http://static.tumblr.com/fpifyru/AKFlv9zdu/embedgist.js"></script> | |
<!-- | |
Usage: just add <div class="gist">[gist URL]</div> | |
Example: <div class="gist">https://gist.github.com/1395926</div> | |
--> |
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/*================================================== | |
= Bootstrap 3 Media Queries = | |
==================================================*/ | |
/*========== Mobile First Method ==========*/ | |
/* Custom, iPhone Retina */ | |
@media only screen and (min-width : 320px) { | |
} |
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Shader "FX/Matte Shadow" { | |
Properties { | |
_Color ("Shadow Color", Color) = (1,1,1,1) | |
_ShadowInt ("Shadow Intensity", Range(0,1)) = 1.0 | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
} | |
SubShader { | |
Tags { |
Github is where we will store all our code and collaborate on it with others. Make an account here: https://github.com/
git
is a way to keep track of your projects as they change.
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// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |