- Slate
- SlateCore
- Input Core (Some input fields, i.e. SNumericEntry, have input hooks and require this module)
Optional Modules
{ | |
"folders": | |
[ | |
{ | |
"path": "/C/workspace/project" | |
} | |
], | |
"settings": | |
{ | |
"SublimeLinter": |
package org.eman.gist; | |
import java.io.File; | |
import java.io.FilenameFilter; | |
import java.io.IOException; | |
import java.util.Collection; | |
import java.util.Arrays; | |
/** | |
* Print out a list of all files with a particular extension from a directory. | |
* @author eman41 |
using System; | |
using Microsoft.Xna.Framework; | |
public class PlatformController : IResetable | |
{ | |
private Vector2 _startPos = Vector2.Zero; | |
private Vector2 _stopPos = Vector2.Zero; | |
private float _speed = 0f; | |
private bool _beingHeld = false; |
# Inspired this question/answer (up-vote him!): | |
# http://stackoverflow.com/a/1274631/1598965 | |
file_names = ['foo.txt', 'bar.txt'] | |
file_names.each do |file_name| | |
text = File.read(file_name).gsub(/search_regexp/, "replace string") | |
# This will overwrite the existing file with the above gsub output! | |
File.open(file_name, "w+") {|file| file.puts text} | |
end |
<project name="Project" default="dist" basedir="."> | |
<property name="version" value="0.0"/> | |
<property name="src" location="src"/> | |
<property name="build" location="bin"/> | |
<property name="dist" location="dist"/> | |
<property name="test" location="test"/> | |
<property name="lib" location="lib"/> | |
<path id="project.class.path"> |
using System; | |
using System.Collections.Generic; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
/// From: | |
/// https://bitbucket.org/C3/2d-xna-primitives/wiki/Home | |
/// | |
public static class Primitives2D | |
{ |
// Joystick.cs - 06/02/2017 | |
// Eric Policaro | |
using UnityEngine; | |
namespace Esp.Entity | |
{ | |
public class Joystick : MonoBehaviour | |
{ | |
public Transform Target; |
#pragma once | |
#include "CoreMinimal.h" | |
#include "IDetailCustomization.h" | |
#include "DetailLayoutBuilder.h" | |
template<typename CustomizedType, typename DetailsClass> | |
class FGenericDetails : public IDetailCustomization | |
{ | |
public: |