This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- NB: with Dragonflight, this is now obsolete - simply use UnitTokenFromGUID | |
-- unit searcher for WoW. Give this thing a GUID, and it will find a unitID if it exists | |
-- can tune to ignore certain kinds of units that are unlikely to be useful for you | |
-- code is released into public domain by Allen Faure | |
-- please feel free to use however you like | |
local commonUnits = {'player', 'target', 'mouseover', 'focus', 'pet'} | |
local partyUnits = {'player', 'party1', 'party2', 'party3', 'party4'} | |
local partyPetUnits = {'pet', 'partypet1', 'partypet2', 'partypet3', 'partypet4'} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
General Purpose Tick Spreader for Factorio. Completely agnostic about *what* it's doing, | |
and should be compatible with any project that can use some distribution of code across ticks. | |
Usage: | |
local PocketWatch = require"path.to.PocketWatch" | |
-- defines the PocketWatch class. The path is relative, as always with require. | |
PocketWatch.taskMap[id] = <function> | |
-- teach PocketWatch how to perform a task. Since functions with upvalues cannot be serialized currently, we can't simply drop function objects (especially closures) into the global table. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
Abstraction layer for factorio GUI api, intended to extend the normal | |
functionality and simplify the process of handling GUI events. | |
How it works: | |
at the top of control.lua, write | |
local GUI = require "GUI" | |
edit the require path as necessary |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/python | |
from re import sub | |
from sys import argv | |
# script that generates splitter pattern for satisfactory | |
# call with 2 numbers that defines the ratio of the outputs | |
# e.g. if you want a 3:2 ratio, then run: | |
# > python sf_ratio.py 3 2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Maintainer: Laurin Neff <laurin at laurinneff dot ch> | |
pkgname=satisfactory-mod-manager | |
pkgver=2.5.0 | |
pkgrel=1 | |
pkgdesc="A mod manager for easy installation of mods and modloader for Satisfactory" | |
arch=(x86_64) | |
url="https://github.com/satisfactorymodding/SatisfactoryModManager" | |
license=('GPL3') | |
depends=('electron') | |
makedepends=('yarn' 'python2' 'node-gyp') |