I hereby claim:
- I am ento on github.
- I am ento (https://keybase.io/ento) on keybase.
- I have a public key ASDgeLKyfvN8jvLE_5uy5MM0ff15a_SntDGs_iitTYnIiQo
To claim this, I am signing this object:
from __future__ import print_function | |
import os | |
import re | |
from collections import Counter | |
import itertools | |
import argparse | |
import json | |
import requests |
I hereby claim:
To claim this, I am signing this object:
gcloud container clusters create deepanimebot --machine-type g1-small --num-nodes 1 | |
# to setup process based monitoring | |
gcloud compute ssh $(kubectl get nodes --output=jsonpath={.items[*].metadata.name}) | |
curl -O https://repo.stackdriver.com/stack-install.sh | |
sudo bash stack-install.sh --write-gcm | |
sudo /opt/stackdriver/stack-config --api-key XXXXXXXXXXXXXXXXXXXXXX | |
sudo service stackdriver-extractor start | |
# create stuff |
"session title","start time","end time","duration","day","description","takeaway","intended audience","location","tracks","format","passes","speakers","gdc vault recording" | |
"A Course About Game Balance","2016-03-14 13:20:00","2016-03-14 13:50:00","30-Minute","Monday","Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.","The audience will leave with an understanding of the realistic scope of a battle-tested course in game balance, and the kinds of topics and assignments that might be covered in such a course were |
/dist/ | |
/cabal.sandbox.config | |
/.cabal-sandbox/ |
var s = $(".table-list-item").map(function() { | |
var $this = $(this); | |
var title = $this.find(".issue-title-link").text().trim(); | |
var labels = $this.find(".labels a").map(function() { | |
return "[" + $(this).text().trim() + "]"; | |
}).get().join(""); | |
var id = $this.attr("id").replace("issue_", "#"); | |
var url = $this.find(".issue-title-link").attr("href"); | |
return "[" + id + " " + title + (labels ? " " + labels : "") + "](https://github.com" + url + ")"; | |
}).get().join("\n"); |
Stack Exchangeのサイトをさまざまな指標にもとづいたツリーマップで表示します。色分けはサイト一覧上のカテゴリによります。
02 # Number of bytes that follow in first AD structure
01 # Flags AD type
1A # Flags value 0x1A = 000011010
bit 0 (OFF) LE Limited Discoverable Mode
bit 1 (ON) LE General Discoverable Mode
bit 2 (OFF) BR/EDR Not Supported
bit 3 (ON) Simultaneous LE and BR/EDR to Same Device Capable (controller)
bit 4 (ON) Simultaneous LE and BR/EDR to Same Device Capable (Host)
1A # Number of bytes that follow in second (and last) AD structure
FF # Manufacturer specific data AD type
<!DOCTYPE html> | |
<html> | |
<style> | |
.centered { | |
position: fixed; | |
left: 50%; | |
top: 50%; | |
} | |
#message { | |
width: 10em; |
The protocol included four levels described by exercise examples and goals for range of motion, muscle function, and functional performance for the first 24 weeks of rehabilitation. Goals for each level should be met prior to progression to the next level. Time intervals for each level were suggested but not superior to the goals. A slower progression was expected in those assigned to rehabilitation plus ACL reconstruction. Pain, swelling and discomfort slowed the progression, and if persistent a visit to the treating clinician was scheduled. Use of anti- inflammatory drugs (NSAID) was allowed if needed.
Examples of exercises appropriate for each ph