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#version 300 es
precision mediump float;
uniform sampler2D mySamplers[2];
in vec2 texCoord;
out vec4 outColor;
void main() {
#version 300 es
precision mediump float;
struct MyStruct
{
vec4 v1;
vec4 v2;
};
@eodabash
eodabash / gist:db7a20b47214a232ef66
Created May 3, 2015 23:07
Adreno LinkProgram crash
// vertex shader:
#version 100
precision mediump float;
attribute vec3 Position;
attribute vec3 Normal;
varying vec3 nor;
varying vec3 pos;