This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* To change this template, choose Tools | Templates | |
* and open the template in the editor. | |
*/ | |
package echo_nest; | |
import com.echonest.api.v4.*; | |
import java.io.File; | |
import java.io.IOException; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
A backup of http://sites.google.com/site/redcodenl/creating-shazam-in-java-1 just in case | |
Why is this necessary? Read http://sites.google.com/site/redcodenl/patent-infringement | |
Please fork, tweet about, etc. | |
---- | |
Creating Shazam in Java | |
A couple of days ago I encountered this article: How Shazam Works | |
This got me interested in how a program like Shazam works… And more importantly, how hard is it to program something similar in Java? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dw @ bees & bombs | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dave @ bees & bombs | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dave @ bees & bombs | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing motion blur | |
// 'time' runs from 0 to 1 | |
// ignore everything above the ///////// | |
// by Dave @ beesandbombs | |
int[][] result; | |
float time; | |
void setup() { | |
setup_(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// copyrite dw | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dave @beeesandbombs | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// lol forgive me for this code | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { |
OlderNewer