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Eyad Ahmed esnosy

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  • 04:18 (UTC +03:00)
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@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 19, 2024 17:37
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@mbinna
mbinna / effective_modern_cmake.md
Last active May 19, 2024 06:46
Effective Modern CMake

Effective Modern CMake

Getting Started

For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.

After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft

@reduz
reduz / godot_over_time1.md
Last active May 19, 2024 02:44
Godot source code in 2002

This is a walkthrough to the Godot codebase over time. I can't publish full repositories, but I will put here the interfaces of some APIs including the year they were created and how they looked like at the time.

2002, Larvotor

This was the first version of the engine as such. It was later on used to create Regnum Oline. This is source code where I am sure I can still put legally here. Here are some class interfaces.

Mesh class:

var mediaJSON = { "categories" : [ { "name" : "Movies",
"videos" : [
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ],
"subtitle" : "By Blender Foundation",
"thumb" : "images/BigBuckBunny.jpg",
"title" : "Big Buck Bunny"
},
{ "description" : "The first Blender Open Movie from 2006",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ],
@DusanMadar
DusanMadar / TorPrivoxyPython.md
Last active May 16, 2024 08:35
A step-by-step guide how to use Python with Tor and Privoxy

A step-by-step guide how to use Python with Tor and Privoxy

Latest revision: 2021-12-05.

Tested on Ubuntu 18.04 Docker container. The Dockerfile is a single line FROM ubuntu:18.04. Alternatively, you can simply run docker run -it ubuntu:18.04 bash.

NOTE: stopping services didn't work for me for some reason. That's why there is kill $(pidof <service name>) after each failed service <service name> stop to kill it.

References

@ethack
ethack / TypeClipboard.md
Last active May 15, 2024 17:47
Scripts that simulate typing the clipboard contents. Useful when pasting is not allowed.

It "types" the contents of the clipboard.

Why can't you just paste the contents you ask? Sometimes pasting just doesn't work.

  • One example is in system password fields on OSX.
  • Sometimes you're working in a VM and the clipboard isn't shared.
  • Other times you're working via Remote Desktop and again, the clipboard doesn't work in password boxes such as the system login prompts.
  • Connected via RDP and clipboard sharing is disabled and so is mounting of local drives. If the system doesn't have internet access there's no easy way to get things like payloads or Powershell scripts onto it... until now.

Windows

The Windows version is written in AutoHotKey and easily compiles to an executable. It's a single line script that maps Ctrl-Shift-V to type the clipboard.

@pixnblox
pixnblox / shading_position.hlsl
Last active May 14, 2024 08:43
Address the shadow terminator problem by computing a new shading position
// Projects the specified position (point) onto the plane with the specified origin and normal.
float3 projectOnPlane(float3 position, float3 origin, float3 normal)
{
return position - dot(position - origin, normal) * normal;
}
// Computes the shading position of the specified geometric position and vertex positions and
// normals. For a triangle with normals describing a convex surface, this point will be slightly
// above the surface. For a concave surface, the geometry position is used directly.
// NOTE: The difference between the shading position and geometry position is significant when
@evilactually
evilactually / CMakeLists.txt
Created August 8, 2016 21:00
Compiling GLSL to SPIR-V from CMake
if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64")
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
else()
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
endif()
file(GLOB_RECURSE GLSL_SOURCE_FILES
"shaders/*.frag"
"shaders/*.vert"
)
@companje
companje / map.glsl
Created January 23, 2018 22:46
map() function for GLSL known from Processing & openFrameworks
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}