「ベイズ確率」「事前確率」「事後確率」という用語がなんとなくピンとこない人に
すべての確率モデルは主観的なものであり、 したがって確率も主観的な数値である。
たとえば、コインを投げて表が出る確率を考えてみよう。
#!/usr/bin/env python | |
# mckick.py - Minecraft kick server | |
# | |
# usage: | |
# $ python mckick.py 'server maintenance!' | |
# | |
import sys, struct, socket | |
def main(argv): | |
args = argv[1:] |
### Keybase proof | |
I hereby claim: | |
* I am euske on github. | |
* I am euske (https://keybase.io/euske) on keybase. | |
* I have a public key ASB-WZHzfT8Q3qyqWR4buSinp6Z7U_Or-8Shvi45aPmA4wo | |
To claim this, I am signing this object: |
import pygame | |
def set_gamma(img, gamma): | |
buf = img.get_buffer() | |
gmap = bytes( min(255, int(255*pow(i/255, gamma))) for i in range(256) ) | |
buf.write(buf.raw.translate(gmap), 0) | |
return | |
img = pygame.image.load("in.jpg") | |
set_gamma(img, 0.5) |
<!DOCTYPE html> | |
<meta charset="utf-8" /> | |
<title>Euske's Color Scheme</title> | |
<body> | |
<h1>Euske's Color Scheme</h1> | |
<table> | |
<tr> | |
<td>Low contrast</td> | |
<td bgcolor="#ffbbff"><code>#ffbbff</code></td> | |
<td bgcolor="#aaaaff"><code>#aaaaff</code></td> |
[Background] | |
ImageFile= | |
MaskFile= | |
OverlayFile= | |
[Options] | |
HandsImage= | |
ShowMajorTicks=0 | |
ShowMinorTicks=0 | |
ShowTickNumbers=0 | |
ShowCaption=1 |
#!/usr/bin/env python | |
# | |
# Download Slack channel histories. | |
# | |
# Prerequisites: | |
# 1. Create a Slack app. | |
# 2. Give the app the following OAuth & Permissions: | |
# channels:read, channels:history, users.profile:read | |
# 3. Install the app & get OAuth token: | |
# "xoxp-..." |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
typedef int T; | |
typedef struct { | |
T* objs; | |
size_t nobjs; | |
size_t maxobjs; |
(OpenSSL is written by monkeys)
Marco Peereboom, 2009年
原文: https://www.peereboom.us/assl/assl/html/openssl.html
日本語訳: 新山 祐介