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void foo(void (*a)(bool, bool), int b, int c, int d, int e) {
a(b<c,d>(e));
}
template <int, int> int b(int) { return 0; }
template <int c, int d> void foo(void (*a)(int), int e) {
a(b<c,d>(e));
}
Language Syntax
Python lambda x: x + 1
JavaScript x => x + 1
x => { return x + 1; }
TypeScript (x: number): number => { return x + 1; }
Java x -> x + 1
(int x) -> { return x + 1; }
Kotlin { x -> x + 1 }
{ x: Int -> x + 1 }
Swift { $0 + 1 }
{ x in x + 1 }
{ (x: Int) -> Int in return x + 1 }
Rust |x| x + 1
C++ [](int x) -&gt; int { return x + 1; }
#include <cstdlib>
#include <atomic>
#include <memory>
template <class T> class Storage {
T* storage;
const std::size_t capacity;
std::atomic<std::size_t> size;
std::atomic<std::size_t> reference_count;
public:
/**
* You can edit, run, and share this code.
* play.kotlinlang.org
*/
fun List<String>.iterate(f: (String) -> String) = map(f).joinToString(separator = "")
fun main() {
val fruits = listOf("apple", "strawberry", "banana")
val html = """
import 'dart:io';
String elem(String tag, String text) {
return '<$tag>$text</$tag>';
}
String h1(String text) {
return elem('h1', text);
}
typealias IO<T> = () -> T
fun getChar(): IO<Char> {
return {
'x'
}
}
fun putChar(c: Char): IO<Unit> {
return {
struct CFor<A, B, C>(A, B, C);
impl<A, B, C> Iterator for CFor<A, B, C> where A: Clone, B: Fn(&A) -> bool, C: Fn(&mut A) {
type Item = A;
fn next(&mut self) -> Option<A> {
if !self.1(&self.0) {
return None;
}
let result = self.0.clone();
self.2(&mut self.0);
(m >>= \x -> f x) >>= \x -> g x = m >>= \x -> (f x >>= \x -> g x)
void gral_window_warp_cursor(struct gral_window *window, float x, float y) {
NSRect window_rect = [[(GralWindow *)window contentView] convertRect:NSMakeRect(x, y, 0, 0) toView:nil];
NSRect screen_rect = [(GralWindow *)window convertRectToScreen:window_rect];
//CGWarpMouseCursorPosition(screen_rect.origin);
CGPoint point = [[(GralWindow *)window contentView] convertPoint:NSMakePoint(x, y) toView:nil];
NSRect frame = [(GralWindow *)window frame];
point = CGPointMake(NSMinX(frame) + point.x, NSMaxY(NSScreen.screens[0].frame) - (NSMinY(frame) + point.y));
//CGPoint display_point = CGPointMake(NSMinX(frame) + window_point.x, NSMaxY(NSScreen.screens[0].frame) - (NSMinY(frame) + window_point.y));
CGWarpMouseCursorPosition(point);
}
#include <nitro.hpp>
using namespace nitro;
class DemoAnimation: public Animation {
Node* node;
public:
DemoAnimation(Node* node): node(node) {}
bool apply() override {
float t = (time % 2000) / 1000.f;