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@HugsLibRecordKeeper
Created January 12, 2017 16:44
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Rimworld output log published using HugsLib
Log uploaded on Thursday, January 12, 2017, 5:44:04 PM
Loaded mods:
Core: (no assemblies)
HugsLib[2.3.2]: HugsLib(0.16.0.0)
Map Reroll: $HugsLibChecker(0.2.0.0), MapReroll(1.5.0.0)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
PlayerConnection [PlayerConnect information redacted]
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.261 seconds
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 2.424468 ms
RimWorld 0.16.1393 rev553
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:76)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:31)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Non platform assembly: data-188CAE70 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-188CAE70.dll
Non platform assembly: data-188E6878 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-188E6878.dll
Non platform assembly: data-188EDCA0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-188EDCA0.dll
[HugsLib] v2.3.2 initialized MapReroll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.51 GB.
System memory in use after: 0.52 GB.
Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 6756.
Total: 83.862755 ms (FindLiveObjects: 0.528932 ms CreateObjectMapping: 0.968438 ms MarkObjects: 80.703819 ms DeleteObjects: 0.468826 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.604389 ms
System memory in use before: 224.4 MB.
System memory in use after: 224.7 MB.
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 6801.
Total: 93.419304 ms (FindLiveObjects: 0.596954 ms CreateObjectMapping: 0.942344 ms MarkObjects: 91.763901 ms DeleteObjects: 0.114054 ms)
Initializing new game with mods Core, 818773962, and 761315214
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.Game:InitNewGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:242)
Verse.Root_Play:<Start>m__737() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:43)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 261.0 MB.
System memory in use after: 261.6 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11511.
Total: 106.128342 ms (FindLiveObjects: 0.671134 ms CreateObjectMapping: 0.712475 ms MarkObjects: 104.701927 ms DeleteObjects: 0.041047 ms)
LoadSceneAsyncNameIndexInternal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, Boolean, Boolean)
UnityEngine.SceneManagement.SceneManager:LoadScene(String, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:98)
UnityEngine.SceneManagement.SceneManager:LoadScene(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:93)
MapReroll.MapRerollController:<RerollMap>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
[C:/buildslave/unity/build/Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp line 177]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 98)
Exception from asynchronous event: System.ArgumentException: LoadSceneAsyncNameIndexInternal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
at (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
at UnityEngine.SceneManagement.SceneManager.LoadScene (System.String sceneName, LoadSceneMode mode) [0x00000] in C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:98
at UnityEngine.SceneManagement.SceneManager.LoadScene (System.String sceneName) [0x00002] in C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:93
at MapReroll.MapRerollController.<RerollMap>b__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00006] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:321)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.798382 ms
System memory in use before: 261.4 MB.
System memory in use after: 259.8 MB.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 11879.
Total: 75.628235 ms (FindLiveObjects: 0.573498 ms CreateObjectMapping: 0.863766 ms MarkObjects: 73.917130 ms DeleteObjects: 0.272675 ms)
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