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@chabiribon
Created January 23, 2015 09:32
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using UnityEngine;
using System.Collections;
public class Switch : MonoBehaviour {
public AudioClip audioClip1;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter2D(Collision2D col){
if(col.gameObject.tag == "switch"){
audio.PlayOneShot (audioClip1);
Destroy(col.gameObject);
Destroy(GameObject.Find("block_0"));
}
}
}
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